I think just disabling a func_wall works fine (have it start disabled). You could also do a func_breakable with a virtually infinite amount of health (999999999999999999999999 or so).
On Wed, Jul 1, 2009 at 3:26 PM, tim messier <[email protected]> wrote: > If this is for GoldSrc (HL one) use func_wall_toggle with the Toggle > input. http://developer.valvesoftware.com/wiki/Func_wall_toggle > > If this is for Source (HL2 and beyond) use a func_brush with the > Enable/Disable input. > http://developer.valvesoftware.com/wiki/Func_brush > > Start out with the stairs Toggled off/Disabled then have a trigger > Toggle it on/Enable. > > On Wed, Jul 1, 2009 at 3:12 PM, Peter Enerccio<[email protected]> wrote: > > Hello, > > I've got an idea for a map but I cam kinda stuck at how to make > > staircase appear out of thin air, so I would like to ask if it's > > possible to change texture and passability of func_wall? Thank you > > very much. > > Enerccio > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
