I think just disabling a func_wall works fine (have it start disabled). You
could also do a func_breakable with a virtually infinite amount of health
(999999999999999999999999 or so).

On Wed, Jul 1, 2009 at 3:26 PM, tim messier <[email protected]> wrote:

> If this is for GoldSrc (HL one) use func_wall_toggle with the Toggle
> input. http://developer.valvesoftware.com/wiki/Func_wall_toggle
>
> If this is for Source (HL2 and beyond) use a func_brush with the
> Enable/Disable input.
> http://developer.valvesoftware.com/wiki/Func_brush
>
> Start out with the stairs Toggled off/Disabled then have a trigger
> Toggle it on/Enable.
>
> On Wed, Jul 1, 2009 at 3:12 PM, Peter Enerccio<[email protected]> wrote:
> > Hello,
> > I've got an idea for a map but I cam kinda stuck at how to make
> > staircase appear out of thin air, so I would like to ask if it's
> > possible to change texture and passability of func_wall? Thank you
> > very much.
> > Enerccio
> >
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