Hi all, Im trying to use the cs:s texture de_nuke/nukmetalwalle to make a shiny metal roof. The texture is used in de_nuke in the garage behind ct spawn.
I have been trying to use the method outlined in http://developer.valvesoftware.com/wiki/Cubemaps but I am have some issues. After some playing around I did manage to get the metal shiney but with purple reflections. The console has an error saying it can't find what I assume is the cubemap vmf file eg. maps/mapname/blah.vmf Any thoughts? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
