Hi all,

Im trying to use the cs:s texture de_nuke/nukmetalwalle to make a shiny
metal roof.
The texture is used in de_nuke in the garage behind ct spawn.

I have been trying to use the method outlined in
http://developer.valvesoftware.com/wiki/Cubemaps
but I am have some issues.

After some playing around I did manage to get the metal shiney but with
purple reflections.
The console has an error saying it can't find what I assume is the cubemap
vmf file
eg. maps/mapname/blah.vmf

Any thoughts?
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