Have you run buildcubemaps?
2009/7/9 Brenton Crouch <[email protected]>

> Hi all,
>
> Im trying to use the cs:s texture de_nuke/nukmetalwalle to make a shiny
> metal roof.
> The texture is used in de_nuke in the garage behind ct spawn.
>
> I have been trying to use the method outlined in
> http://developer.valvesoftware.com/wiki/Cubemaps
> but I am have some issues.
>
> After some playing around I did manage to get the metal shiney but with
> purple reflections.
> The console has an error saying it can't find what I assume is the cubemap
> vmf file
> eg. maps/mapname/blah.vmf
>
> Any thoughts?
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