Have you run buildcubemaps? 2009/7/9 Brenton Crouch <[email protected]>
> Hi all, > > Im trying to use the cs:s texture de_nuke/nukmetalwalle to make a shiny > metal roof. > The texture is used in de_nuke in the garage behind ct spawn. > > I have been trying to use the method outlined in > http://developer.valvesoftware.com/wiki/Cubemaps > but I am have some issues. > > After some playing around I did manage to get the metal shiney but with > purple reflections. > The console has an error saying it can't find what I assume is the cubemap > vmf file > eg. maps/mapname/blah.vmf > > Any thoughts? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
