Buildcubemaps in HDR and LDR too. Reflections on de_nuke materials  
must be HDR I think, atleast that's the situation with some L4D  
materials.

Sent from my iPhone

On 9 Jul 2009, at 10:17, Brenton Crouch <[email protected]> wrote:

> Hi all,
>
> Im trying to use the cs:s texture de_nuke/nukmetalwalle to make a  
> shiny
> metal roof.
> The texture is used in de_nuke in the garage behind ct spawn.
>
> I have been trying to use the method outlined in
> http://developer.valvesoftware.com/wiki/Cubemaps
> but I am have some issues.
>
> After some playing around I did manage to get the metal shiney but  
> with
> purple reflections.
> The console has an error saying it can't find what I assume is the  
> cubemap
> vmf file
> eg. maps/mapname/blah.vmf
>
> Any thoughts?
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