Buildcubemaps in HDR and LDR too. Reflections on de_nuke materials must be HDR I think, atleast that's the situation with some L4D materials.
Sent from my iPhone On 9 Jul 2009, at 10:17, Brenton Crouch <[email protected]> wrote: > Hi all, > > Im trying to use the cs:s texture de_nuke/nukmetalwalle to make a > shiny > metal roof. > The texture is used in de_nuke in the garage behind ct spawn. > > I have been trying to use the method outlined in > http://developer.valvesoftware.com/wiki/Cubemaps > but I am have some issues. > > After some playing around I did manage to get the metal shiney but > with > purple reflections. > The console has an error saying it can't find what I assume is the > cubemap > vmf file > eg. maps/mapname/blah.vmf > > Any thoughts? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
