Oops send the other email on accident ;-)

For my Awakening mod  I have an awakening_sounds.txt that looks like this:

"aw_voice_gman_8"
{
 "channel" "CHAN_voice"
 "volume" "1"
 "soundlevel" "SNDLVL_TALKING"
 "wave" "*/awvoices/Gman 8.wav"
}

"aw_voice_tess01"
{
 "channel" "CHAN_voice"
 "volume" "1"
 "soundlevel" "SNDLVL_TALKING"
 "wave" "*/awvoices/Tess01_what_who.wav"
}

The paths for wave are from the sounds folder.
And in my game_sounds_manifest.txt I added:
 "precache_file"  "scripts/awakening_sounds.txt"

Both files are in the scripts folder.
I remember something about writing the sentences phoneticly to help the tool 
generate the lipsync I think hat was in the choreography tool itself.
I can't remember if I did anything else, it was for Ep1 and its been 3.5 
years ago :-)



----- Original Message ----- 
From: "Chris Whiton" <[email protected]>
To: "Discussion of Half-Life Mapping" <[email protected]>
Sent: Tuesday, November 24, 2009 4:51 PM
Subject: [hlmappers] Sound Scripts and Choreography


> Hello once again, haven't heard anything for awhile from the group... I 
> have
> a (hopefully) quick question about creating VERY SIMPLE Choreographed
> scenes. I have done all of my voice recording and placed them in the
> ep2/sounds folder. I read online at
> http://developer.valvesoftware.com/wiki/Soundscript#Custom_Level_Soundscripts
> that
> you need sound scripts to go along with these files in order for Faceposer
> to generate a rather simple lip synchronization. I have so far imported 
> the
> raw file, but I am having trouble getting the lips to look realistic in 
> any
> way. I have not, however, been able to figure out where to put my script
> files or if I am doing them right. I know I need one
> games_sounds_manifest.txt and for each sound, a soundname.txt. Does anyone
> have an example manifest and sound text that I can reference as well as 
> the
> exactly folder location of where to put these? It would
> be extremely appreciated. What I am trying to make is a simulation where 
> the
> player is interviewing another NPC. Therefore, I am not interested in
> movements or anything else, just voice and lip movement. Thanks in 
> advance!
>
>
>
> -Christopher J. Whiton
> ---------------------
> Game Design and Development Student (4th Year)
> Southern New Hampshire University
>
> Portfolio: www.cjwhiton.com
> Graphic Design: www.stormravengraphics.com
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