Chris, you'll want to build a stock HL2 mod to do your work in. This is basically the tactic that Minerva took.
Having your own mod will allow you to modify the sound script files as you see fit. There are other files that you'll want to modify as well that you don't have access by working with EP2. It's un-realistic to expect others use or overrite HL2:ep2 files to just run your own maps. By having your own mod, you can distribute and show off your work easier. Drop my a line at my NHTI email address if you need help setting up the stock mod. --- On Tue, 11/24/09, Bluestrike <[email protected]> wrote: > From: Bluestrike <[email protected]> > Subject: Re: [hlmappers] Sound Scripts and Choreography > To: "Discussion of Half-Life Mapping" <[email protected]> > Date: Tuesday, November 24, 2009, 11:53 AM > Oops send the other email on accident > ;-) > > For my Awakening mod I have an awakening_sounds.txt > that looks like this: > > "aw_voice_gman_8" > { > "channel" "CHAN_voice" > "volume" "1" > "soundlevel" "SNDLVL_TALKING" > "wave" "*/awvoices/Gman 8.wav" > } > > "aw_voice_tess01" > { > "channel" "CHAN_voice" > "volume" "1" > "soundlevel" "SNDLVL_TALKING" > "wave" "*/awvoices/Tess01_what_who.wav" > } > > The paths for wave are from the sounds folder. > And in my game_sounds_manifest.txt I added: > "precache_file" "scripts/awakening_sounds.txt" > > Both files are in the scripts folder. > I remember something about writing the sentences phoneticly > to help the tool > generate the lipsync I think hat was in the choreography > tool itself. > I can't remember if I did anything else, it was for Ep1 and > its been 3.5 > years ago :-) > > > > ----- Original Message ----- > From: "Chris Whiton" <[email protected]> > To: "Discussion of Half-Life Mapping" <[email protected]> > Sent: Tuesday, November 24, 2009 4:51 PM > Subject: [hlmappers] Sound Scripts and Choreography > > > > Hello once again, haven't heard anything for awhile > from the group... I > > have > > a (hopefully) quick question about creating VERY > SIMPLE Choreographed > > scenes. I have done all of my voice recording and > placed them in the > > ep2/sounds folder. I read online at > > http://developer.valvesoftware.com/wiki/Soundscript#Custom_Level_Soundscripts > > that > > you need sound scripts to go along with these files in > order for Faceposer > > to generate a rather simple lip synchronization. I > have so far imported > > the > > raw file, but I am having trouble getting the lips to > look realistic in > > any > > way. I have not, however, been able to figure out > where to put my script > > files or if I am doing them right. I know I need one > > games_sounds_manifest.txt and for each sound, a > soundname.txt. Does anyone > > have an example manifest and sound text that I can > reference as well as > > the > > exactly folder location of where to put these? It > would > > be extremely appreciated. What I am trying to make is > a simulation where > > the > > player is interviewing another NPC. Therefore, I am > not interested in > > movements or anything else, just voice and lip > movement. Thanks in > > advance! > > > > > > > > -Christopher J. Whiton > > --------------------- > > Game Design and Development Student (4th Year) > > Southern New Hampshire University > > > > Portfolio: www.cjwhiton.com > > Graphic Design: www.stormravengraphics.com > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the > list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
