Didn't Garry just implement that in the latest GMod update? OHHHH GARRRYYY!!! GARRY!!!!
Thanks, - Saul. 2009/11/25 Major Johnson <[email protected]> > I'm sure it could be done with shaders, though I was hoping I could just > filter the output (as its based on the edge detection of color differences) > from the existing renderer. > > Also, shaders look complex and not well documented, not to mention not > really knowing how the Edge Detect filter really works. > > Draco18s > > > On Wed, Nov 25, 2009 at 8:50 AM, Tobias Kammersgaard < > [email protected]> wrote: > > > Top right one? That's possible with a shader at least, but that's not > > really > > helpful :o > > > > /ScarT > > > > > > 2009/11/25 Joe W-A <[email protected]> > > > > > You can do some wacky stuff with the colour correction UI. > > > > > > 2009/11/25 Major Johnson <[email protected]> > > > > > > > Due to an assignment for a class I'm taking, we were messing around > > with > > > > photoshop filters (here's a > > > > composite< > > > > > http://ist2w.kaplan.edu/0904B/IT247-01AU/MajorJohnson/optipalhouse.png > > > >of > > > > the four I played with with some screenshots of my TF2 map), and > > > > looking > > > > at the "glowing edges" result, I wondered, "Would it be possible to > > play > > > > like that? How trippy would that be?" > > > > > > > > So I suppose the question is, would doing something like that be > > > possible? > > > > I know there's Text Mode Quake, but has anyone done any kind of > > filtering > > > > for the source client? > > > > > > > > Draco18s > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
