Hey List,

For a Map I'm working on, I have a suspended curved enclosed bridge
connecting 2 buildings that blocks line of sight from one entrance to the
other, and the inside of which can only be seen from either entrance.
Because of the bridge's odd shape I made it a func_detail. The problem I
have is that when a player is in the bridge, the entire outdoor space
renders (according to mat_wireframe 3). When I make it map geometry it
creates visleafs properly, but chops the map geometry horrendously. Is there
a way to have it know that the bridge is enclosed without having it chop the
geometry? (Other than changing the shape of the bridge)
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to