After thinking about this a bit, I'd make the bridge func_detail and then
build a triangular piece above and a notched section below the bridge out of
hint brushes to cut up the leafs so that neither end of the bridge has
neighboring leafs to the other end and only creating a scant few extra
leaves in the process.

Draco18s


On Wed, Jan 6, 2010 at 1:04 AM, Nathan West <[email protected]> wrote:

> Hey List,
>
> For a Map I'm working on, I have a suspended curved enclosed bridge
> connecting 2 buildings that blocks line of sight from one entrance to the
> other, and the inside of which can only be seen from either entrance.
> Because of the bridge's odd shape I made it a func_detail. The problem I
> have is that when a player is in the bridge, the entire outdoor space
> renders (according to mat_wireframe 3). When I make it map geometry it
> creates visleafs properly, but chops the map geometry horrendously. Is
> there
> a way to have it know that the bridge is enclosed without having it chop
> the
> geometry? (Other than changing the shape of the bridge)
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