Can you make the top flat part of the bridge world geometry and the curved brushed below func detail?
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Nathan West Sent: Wednesday, January 06, 2010 1:05 AM To: Discussion of Half-Life Mapping Subject: [hlmappers] visleafs Hey List, For a Map I'm working on, I have a suspended curved enclosed bridge connecting 2 buildings that blocks line of sight from one entrance to the other, and the inside of which can only be seen from either entrance. Because of the bridge's odd shape I made it a func_detail. The problem I have is that when a player is in the bridge, the entire outdoor space renders (according to mat_wireframe 3). When I make it map geometry it creates visleafs properly, but chops the map geometry horrendously. Is there a way to have it know that the bridge is enclosed without having it chop the geometry? (Other than changing the shape of the bridge) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
