Can you make the top flat part of the bridge world geometry and the
curved brushed below func detail?



-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Nathan
West
Sent: Wednesday, January 06, 2010 1:05 AM
To: Discussion of Half-Life Mapping
Subject: [hlmappers] visleafs

Hey List,

For a Map I'm working on, I have a suspended curved enclosed bridge
connecting 2 buildings that blocks line of sight from one entrance to
the
other, and the inside of which can only be seen from either entrance.
Because of the bridge's odd shape I made it a func_detail. The problem I
have is that when a player is in the bridge, the entire outdoor space
renders (according to mat_wireframe 3). When I make it map geometry it
creates visleafs properly, but chops the map geometry horrendously. Is
there
a way to have it know that the bridge is enclosed without having it chop
the
geometry? (Other than changing the shape of the bridge)
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