Yeah, not really bro. http://developer.valvesoftware.com/wiki/Vrad
- ScarT On 25 June 2010 16:52, Joe W-A <joewa...@gmail.com> wrote: > The lighting on models is fine if you compile with the vrad parameter that > enables lightmapping on static props. > > On 26 June 2010 00:48, Tobias Kammersgaard <tobias.kammersga...@gmail.com > >wrote: > > > You should also keep in mind that the lighting on models in Source blows. > I > > don't see how using Propper would ever be a good idea. > > > > Den 25/06/2010 16.18 skrev "Joe W-A" <joewa...@gmail.com>: > > > > Depends entirely on what you're doing with it. > > > > On 26 June 2010 00:09, Tobias Kammersgaard < > tobias.kammersga...@gmail.com > > >wrote: > > > > > > > Using Propper is like using carve. > > > > > > Den 25/06/2010 13.32 skrev "Joe W-A" <joewa...@gmail.com>:... > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or v... > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers