Take buildings on a street with a 30degree incline.....

If you built it all on a 90deg plane and then rotate i all (the street and
buildings), it all totally totally looks pish.

On Thu, Jul 29, 2010 at 4:09 PM, Timothy Johnson <timoth...@live.co.uk>wrote:

>
> It's good to use rise:run ratios for odd angles. It's pretty easy to do
> once you get the hang of it, working with 1:2, 1:3, 1:4, 2:3 ratios is
> simple once you get used to vertex manipulation. That is, your brush goes 2
> units up then 3 units along (from a top down view) to get a 2:3 rise:run.
> Then if you don't want the hassle of that, and aren't concerned about what
> you're making cutting vis you can use an instance, make it on grid then use
> the func_instance entity to rotate it to whatever angle you desire. Then you
> can always edit what you've made on-grid in the instance's .vmf and have it
> instantly updated and off-grid in the main .vmf. As long as you make
> everything in the instance a func_detail you really can go to town.
> That isn't all instances are good for though, commonly reused elements,
> even lights. Because you can tell the func_instance to change every xx
> parameter in the instance you can use one instance vmf to have a light of a
> hundred different colours.
> However, I doubt very much that nucleus was made with instances, More
> likely a lot of template cylinders. You can make circular geometry around
> template cylinders which you later delete or hide in a visgroup. Cylinders
> will always be on-grid so as long as you don't transform them in any way you
> can simply use the ratio on the edge you're working nearest.
>
> > Date: Thu, 29 Jul 2010 10:51:27 -0400
> > From: dbrig...@gmail.com
> > To: hlmappers@list.valvesoftware.com
> > Subject: [hlmappers] Working on an Odd Angle
> >
> > I can easily work on 90 degree angles, and even 45 degress, building
> thing
> > with brushes.  But how on earth do people work on any other angles?
>  There
> > are some maps, like koth_Nucleus where big chunks of the map are built on
> a
> > non 90, or 45, degree angle.  How can this be possible.  I've been
> mapping
> > forever and can't even imagine how they are doing it.  I tried, and
> > everything just turned into an unmanageable mess.  Anyone have any ideas,
> or
> > tutorials I could refer to?
> >
> > Thanks,
> > Daryl "RenStrike" Brigner
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