Hi Tom, I like your program a lot! Even though it's still an alpha, I think it already does quite a good job, and I'm happy you're sharing it with us. A couple of possible displaying improvements though:
- Enable anti-aliasing and line blending (for the grid which is displayed before an image is loaded), with a few lines of code like this: glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); // Set Line Antialiasing glEnable(GL_BLEND); // Enable Blending glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Type Of Blending To Use - Enable anisotropic filtering. Another few lines of code, see http://www.gamedev.net/reference/programming/features/oglch9excerpt/#Heading3 - I like the way some flash viewers have implemented mouse moving, which doesn't stop moving the image abruptly when releasing the mouse button. But that's probably a matter of taste. Also, it seems that the screen stutters a bit when moving around diagonally using the mouse. It feels like the frames aren't always displayed in the right order. Maybe a buffering issue? Using version 0.3.46 on Windows XP SP3 / ATI Radeon 9600SE with up-to- date drivers (OpenGL 2.1 compatible) --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~---