Hi Guido Glad to hear pvQt now works for you.
I think the motion smoothness or lack of it does depend on the OGL facilities. Motion is pretty smooth on my OGL v 2.1 box (not as good as DevalVR, of course) and somewhat less so on my v 1.4 laptop. But I expect frame rates to go up as I learn more about the OGL basics. Regards, Tom On Nov 2, 9:49 am, Guido Kohlmeyer <[EMAIL PROTECTED]> wrote: > Dear Tom, > > thanks for "downgrade" the recommended OpenGL version. On my old machine > with OpenGL 1.3 the current version runs! I percieved an annoying effect > during movent. There's an effect like motion judder. Is it "normal" in > the curent version or is this maybe an effect of the used OpenGL version? > > Guido > > Tom Sharpless schrieb: > > > Hi Bart > > > I'm still a newcomer to OpenGL, thanks for the tips. > > > Do you know anything about initializing the OpenGL context on Mac > > OSX? I need some expert advice on that. > > > Regards, Tom > > > On Nov 1, 5:50 pm, "Bart.van.Andel" <[EMAIL PROTECTED]> wrote: > > >> Hi Tom, > > >> I like your program a lot! Even though it's still an alpha, I think it > >> already does quite a good job, and I'm happy you're sharing it with > >> us. A couple of possible displaying improvements though: > > >> - Enable anti-aliasing and line blending (for the grid which is > >> displayed before an image is loaded), with a few lines of code like > >> this: > >> glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); > >> // Set Line Antialiasing > >> glEnable(GL_BLEND); > >> // Enable Blending > >> glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); > >> // Type Of > >> Blending To Use > > >> - Enable anisotropic filtering. Another few lines of code, > >> seehttp://www.gamedev.net/reference/programming/features/oglch9excerpt/#... > > >> - I like the way some flash viewers have implemented mouse moving, > >> which doesn't stop moving the image abruptly when releasing the mouse > >> button. But that's probably a matter of taste. > > >> Also, it seems that the screen stutters a bit when moving around > >> diagonally using the mouse. It feels like the frames aren't always > >> displayed in the right order. Maybe a buffering issue? > > >> Using version 0.3.46 on Windows XP SP3 / ATI Radeon 9600SE with up-to- > >> date drivers (OpenGL 2.1 compatible) --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~---