On Sep 25, 3:02 am, Tduell <[email protected]> wrote:
> Hullo All,
>
> I have uploaded a new tutorial [0] to the website which explains the
> basics of mosiac mode in stitching a mural.

Nice one! I have a point though where I think your discussion of
mosaic mode isn't entirely correct: As far as I understand it, those
parallactic errors that apply to a flat surface when photographed from
different positions can entirely be corrected by the x-y-z
optimization. You state that

"The aim is to have minimal variation in Z, as variation in Z will
cause parallax errors."

Judging from my experience you may have to change that statement. You
can vary the distance from the flat object, but if you also optimize
for Z, the error will be corrected. This is quite easy to verfiy: Put
a poster or such flat on the floor and photograph first the whole
thing and then something like a 30% section of it (not by zooming in,
but by actually going closer - zooming in would not produce a
difference in parallax!). Find control points, then optimize only for
X,Y, Z, roll, pitch and yaw of  the second image. I tried that, and
the small section fitted perfectly onto the bigger image. Do that with
a well-calibrated lens - If it isn't well-calibrated, optimize a,b and
c only in a second step.

Only if the object is not flat, the x-y-z optimization cannot correct
those parallactic errors. But then you can't correct them at all, only
work around them. This is why Yuval Levy in his tutorial seeks for
flat areas in the image where he can put the seams - overlap in flat
areas [and let me add, they don't only have to be flat but must be in
the intended image plane] will not be encumbered by the unavoidable
parallactic errors, but if you don't have 'bulges' or 'holes' where
the seam is, the parallactic differences will not be obvious, even
though they are still there and may throw your CPG off balance.

Please correct me if I'm wrong, but I'm pretty certain I'm not, and
this opens up quite exciting possibilities, since you don't have to
stay within the same distance from the object, which gives you
additional degrees of freedom!

with regards
KFJ

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