On Dec 10, 8:37 am, Yuval Levy <goo...@levy.ch> wrote: > Hi Jan, > > On December 10, 2010 02:39:19 am Jan Martin wrote: > > > Does hugin already use openGL for the Fast Panorama preview window? > > Can that code be used to "stitch" full size streetviews a lot faster? > > nona, Hugin's stitcher, already uses the GPU if instructed to do so. Whether > it is faster or not depends on what type of GPU is pitched against what type > of CPU. Kay already pointed you in the right direction. > It seems to me that Enblend is the missing piece. The Fast Panorama is rendering each image separately, it looks like. So the nice seam- blending is missing. It is possible you might reproduce some of the blending in an OpenGL programmable shader, but doing the smart seams is an unknown and would require creative development.
Another possibility is the OpenMP build of enblend, which uses modern processor optimizations. I'm not sure if it's using OpenCL as well, which would use your GPU for appropriate parallel computation. Just some suggestions to go look for more info... The biggest speed savings is reducing resolution. How far can you limit it? It sounds like you are not trying to do responsive rendering, so a two-pass render, once at low resolution followed by a high resolution final pass, is not interesting? Aron -- You received this message because you are subscribed to the Google Groups "Hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to hugin-ptx@googlegroups.com To unsubscribe from this group, send email to hugin-ptx+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/hugin-ptx