On Fri, Jan 06, 2012 at 09:52:29AM -0200, Carlos Eduardo G. Carvalho (Cartola) 
wrote:
> I have already thought of editing seams graphically, I think I would
> appreciate such possibility and I think it would be a little better than
> masks, cause when you do masks there will still be a seam decision after
> that and you can't preview where it's going to be. Sometimes when I do
> masks I have to redo them after blending to adjust an unexpected result.
> Thanks to multiblend it is much faster now :)

I personally think that the seam-selection process should be separate
from the blender.

So... A way to represent the seams has to be found, and multiblend
should be able to use a provided seam. As it works now, multiblend can
continue to do the seam-selection itself it none is provided.

Then.... a commandline interface for the seams may be defined. So
pro-users can define a seam themselves. 

For mortals a gui-seam-editor may be provided. 

A commandline option on multiblend should allow it to export the seams
it would make. So a gui-seam-editor can ask multiblend for the default
seams, present them to the user and then allow the user to change
them.

        Roger. 

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