On Jan 5, 11:38 pm, Erik Krause <[email protected]> wrote:
> What about using multiblend as an
> alternative blending engine for enblend? I guess much of the work is
> done already in enblend (read different image formats, 360 -wrapping,
> seam optimization etc.), so why invent the wheel again?

One reason (the main reason, before I discovered how much quicker I
could get the blending done) for writing multiblend in the first place
was to improve on the way Enblend creates its initial seams before
optimisation (though as has been discovered multiblend's approach can
cause problems, which need fixing). 360 degree wrapping is a function
of the blending process, so a multiblend-specific solution needs to be
found (I suspect Enblend's solution stems from the fact that it does
many separate blends, so won't be compatible with multiblend). So
while there may be ideas multiblend can borrow from Enblend and vice
versa, I don't think a hybrid would be an improvement.

Even optimised seams won't always give the best results. This was
another aim of multiblend, to one day incorporate a seam editor (the
ancient GUI version of multiblend had a proof-of-concept of this) so
you can do tricks like drawing snaking lines back and forth across
water to hide the seam, or around people and other moving objects
(though the latter can be achieved using Hugin masks).

David

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