Hi Gabriel, Gabriel M. Beddingfield wrote > Well, on start-up and shut-down, it's possible the audio engine (or H2 or > a driver or the sampler or the audio outputs or whatever) has been DELETED > while we were waiting on the lock. But, after obtaining the lock we > assume that everything is OK and proceed with the processing. Then we > crash when we dereference a bad pointer. (However, as far as I know, we > haven't set up any good ways to check for this.) > > Thats a good point.. I can try to check this issue and implement some checks for null-pointers. > Thanks, > Gabriel > >
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