Hi Gabriel,

Gabriel M. Beddingfield wrote
> Well, on start-up and shut-down, it's possible the audio engine (or H2 or
> a driver or the sampler or the audio outputs or whatever) has been DELETED
> while we were waiting on the lock.  But, after obtaining the lock we
> assume that everything is OK and proceed with the processing.  Then we
> crash when we dereference a bad pointer.  (However, as far as I know, we
> haven't set up any good ways to check for this.)
>
>   
Thats a good point.. I can try to check this issue and implement some 
checks for null-pointers.
> Thanks,
> Gabriel
>
>   


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