On Mon, October 13, 2008 2:56 pm, Sebastian Moors wrote:
> Thats a good point.. I can try to check this issue and implement some
> checks for null-pointers.
They're not always null.
I was thinking about perhaps a global state variable. And possibly do
something like this:
typedef enum { Unknown=0, Init, Ready, Shutdown } AudioStatusType;
extern AudioStatusType AudioStatus;
int foo(void)
{
AudioEngine::get_instance()->lock();
if( H2Core::AudioStatus != Ready ) {
return 0;
}
/* ... */
}
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