I have no idea if it's actually been documented, though I suspect not [at least
not by me, anyways] :).
Personally I think I'd find a 'V' distracting and just too much of a departure
from the current matrix blocks. Perhaps something like a tinted border? What
about if for virtual pattern matrix block entries, the outer 2-5 pixels around
the matrix block is made a darker shade of the base pattern's colour (or the
outside border is the original colour and the inner region is tinted)? I
wouldn't expect this to be too difficult to write, and I don't think it'd
distract too much from the flow of the matrix view.
That's just my opinion. I make no claims as to my UI design prowess :).
--- On Wed, 12/1/10, thijs van severen <[email protected]> wrote:
hi Chris, this is nice !is this documented somewhere ? if i do a search on the
manual i cant seem to find 'virtual' anywhere ?it's good to know if it's not,
because i'm planning to update the manual, so i can include this as well
hmm ... i see what you mean with the 'shaded' option...how about this : iso
changing the color to 'shaded' for a virtual pattern, could we not put a 'V'
(as in Virtual, get it ? ;-) on the virtual patterns ?
or some other symbol ?see attachment
------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
_______________________________________________
Hydrogen-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/hydrogen-devel