On 28/10/2014 6:39 AM, John McKown wrote:
xlc only supports HFP and BFP "natively" via the float compiler option, so
I left it out.
The C/C++ compiler has builtins for both packed decimal and decimal
floating point. If you were feeling adventurous you could write bindings
for both. Lua supports meta-methods so you can do the equivalent of C++
operator overloading
http://lua-users.org/wiki/MetamethodsTutorial.
There is a decNumber wrapper for big decimal numbers but that's software
emulation which is slow
https://chiselapp.com/user/e/repository/ldecNumber/index. It's a good
template which could be easily reused for decimal floating point.
On Oct 27, 2014 5:05 PM, "Paul Gilmartin" <
0000000433f07816-dmarc-requ...@listserv.ua.edu> wrote:
On Mon, 27 Oct 2014 15:20:39 -0500, John McKown wrote:
This is likely a silly question. Does lua4z use HFP (zArch) or BFP (IEEE)
floating point? If I had to guess, I'd _guess_ HFP.
I'd surely hope so. HFP is *so* 20th Century!
(You left one out.)
On Thu, Oct 23, 2014 at 6:38 AM, David Crayford wrote:
From the Lua website (http://www.lua.org/about.html):
-- gil
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