Most sockets programming is done in C -- and it should perform well. I've
 never even seen 
sockets code in assembler. Of course, if you don't have a C compiler... 


It might be better to start in REXX, and if the performance isn't accepta
ble, then rewrite in C or 
Assembler. REXX is really good for prototyping. With a REXX compiler, it 
can even perform 
acceptably.  (Just stay away from REXX level 2 I/O.)

On Tue, 21 Mar 2006 15:03:27 -0500, Steve Gentry <[EMAIL PROTECTED]
tteLife.com> 
wrote:

>Nobody has written a little 4K assembler program to do this, huh?  Geeez
.
>8-)
>Seriously, thanks for the replies.  I will pass the info on to the
>programmer and see
>what he wants to do.  I like to code in Rexx to, but there is a
>performance issue
>with this one.  Not that Rexx is bad ( and not wishing to start a flame
>war).
>
>Steve G.
>
>
>
>
>
>Dave Jones <[EMAIL PROTECTED]>
>Sent by: The IBM z/VM Operating System <IBMVM@LISTSERV.UARK.EDU>
>03/21/2006 02:53 PM
>Please respond to The IBM z/VM Operating System
>
>
>        To:     IBMVM@LISTSERV.UARK.EDU
>        cc:
>        Subject:        Re: VM, assembler and SOCKETS
>
>
>Hi, Steve.
>
>First, thanks for clarifying your requirements......
>
>Since you've already done some sockets programming (in Rexx), this will
>be very similar.
>
>There are a couple of socket APIs available on CMS, if you don't want to

>use the Rexx sockets function package (Adam and I like it, 'cause we
>just like to code in Rexx; but your performance requirements may
>precludes that...). You can:
>
>1) use the OpenExtensions (I think that's today's name) callable
>services  from Assembler to work with sockets.
>2) use the Reusable Server Kernel tool, which supports the development
>of very hight performance TCP/IP based servers, again in assembler.
>3) use the LE callable socket functions from a HLL like COBOL.
>
>Good luck.
>
>DJ
>
>

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