Also, I hope i'm not boring you - but yes there are no short cuts to
basics and if you dont learn them now your basics maybe weak forever.

Regards,
Nalin

On 9/28/09, Nalin Savara <[email protected]> wrote:
> No matter what- i suggest you please start from basics and master
> graphics without seeking shortcuts.
>
> To answer your 'anyone do graphics in open gl' - i helped a startup
> build tech prototypes for a 3d game engine while in college..
>
> And later when that startup was acquired - i was the lead architect
> and later head of the technology team for that 3 d gaming oriented
> startup (then a division of a big company )- till mid 2002 when i left
> it to start own company.
>
> Regards,
> Nalin
>
> On 9/28/09, Sharad Birmiwal <[email protected]> wrote:
>>
>> On Mon, Sep 28, 2009 at 2:55 AM, nipun batra <[email protected]>
>> wrote:
>>> Hi,
>>> We have a semester course in CG and i see most people using the old 16
>>> bit
>>> TC compiler.Although i use python and pygame for that purpose.I dont
>>> think
>>> people will be willing to shift easily to Python.Does anyone know some
>>> open
>>> source package based on c/c++ for graphics purposes
>>
>> Use http://www.delorie.com/djgpp/ . Here is
>> http://www.delorie.com/djgpp/v2faq/faq10.html for reference on
>> graphics in djgpp.
>>
>>
>> SB
>>
>> >>
>>
>
> --
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>

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