Also, I hope i'm not boring you - but yes there are no short cuts to basics and if you dont learn them now your basics maybe weak forever.
Regards, Nalin On 9/28/09, Nalin Savara <[email protected]> wrote: > No matter what- i suggest you please start from basics and master > graphics without seeking shortcuts. > > To answer your 'anyone do graphics in open gl' - i helped a startup > build tech prototypes for a 3d game engine while in college.. > > And later when that startup was acquired - i was the lead architect > and later head of the technology team for that 3 d gaming oriented > startup (then a division of a big company )- till mid 2002 when i left > it to start own company. > > Regards, > Nalin > > On 9/28/09, Sharad Birmiwal <[email protected]> wrote: >> >> On Mon, Sep 28, 2009 at 2:55 AM, nipun batra <[email protected]> >> wrote: >>> Hi, >>> We have a semester course in CG and i see most people using the old 16 >>> bit >>> TC compiler.Although i use python and pygame for that purpose.I dont >>> think >>> people will be willing to shift easily to Python.Does anyone know some >>> open >>> source package based on c/c++ for graphics purposes >> >> Use http://www.delorie.com/djgpp/ . Here is >> http://www.delorie.com/djgpp/v2faq/faq10.html for reference on >> graphics in djgpp. >> >> >> SB >> >> >> >> > > -- > Sent from Gmail for mobile | mobile.google.com > -- Sent from Gmail for mobile | mobile.google.com --~--~---------~--~----~------------~-------~--~----~ Do you have another question? Click here - http://groups.google.com/group/iitdlug/post Read archive - http://www.mail-archive.com/[email protected]/ l...@iitd community mailing list -- http://groups.google.com/group/iitdlug -~----------~----~----~----~------~----~------~--~---
