At the moment, I'm writing an article pretty much exclusively for this
list, briefing and possibly explaining the challenges, work-arounds
and hardships (according to my experience and knowledge) that we'll
meet with if the project is seriously taken up. I'm doing this because
it will give a rather substantial idea regarding the feasibility of
this project; meaning, giving a better understanding whether this will
work out or not. Upon reading, you all can consider whether going
about this will be worth our time and effort, not to mention patience.

I'm slightly disappointed to think that this maybe be another one of
those ventures that never even started. Maybe the slow progress can be
fruitful in a longer run. I don't know. Its easy to say 'I can
contribute', but its even easier to be turned off by the whole thing
once the volunteer will see the tasks at hand.

I strongly believe much more than the tools used, its the skill level
that matters. So incase I finish this article, I'm planning to
provide, in order of requirement and complexity, the links to step-by-
step tutorials and resources for most of the softwares, from total
beginners to really advanced ones. With that, people wanting to learn
Blender for this movie (or for their own purposes) need not go
anywhere else hunting.

-- 
"Freedom is the only law". 
"Freedom Unplugged"
http://www.ilug-tvm.org

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