From: Armin Reese <armin.c.re...@intel.com>

Modifications to 'null_state_gen' so it can generate GEN9
golden context batch buffer source for SKL.

v2: - rebased on top of gen8 changes (Mika)
    - fixed state base address command size (Mika)
    - base address size macro as pages (Mika)

Signed-off-by: Armin Reese <armin.c.re...@intel.com>
Signed-off-by: Mika Kuoppala <mika.kuopp...@intel.com>
---
 lib/gen9_render.h                             |   8 +
 tools/null_state_gen/Makefile.am              |   3 +-
 tools/null_state_gen/intel_null_state_gen.c   |  34 +-
 tools/null_state_gen/intel_renderstate_gen9.c | 442 ++++++++++++++++++++++++++
 4 files changed, 476 insertions(+), 11 deletions(-)
 create mode 100644 lib/gen9_render.h
 create mode 100644 tools/null_state_gen/intel_renderstate_gen9.c

diff --git a/lib/gen9_render.h b/lib/gen9_render.h
new file mode 100644
index 0000000..a061808
--- /dev/null
+++ b/lib/gen9_render.h
@@ -0,0 +1,8 @@
+#ifndef GEN9_RENDER_H
+#define GEN9_RENDER_H
+
+#include "gen8_render.h"
+
+#define GEN9_PIPELINE_SELECT                   (GEN6_3D(1, 1, 4) | (3 << 8))
+
+#endif  /* GEN9_RENDER_H */
diff --git a/tools/null_state_gen/Makefile.am b/tools/null_state_gen/Makefile.am
index 58fbd53..b131e0d 100644
--- a/tools/null_state_gen/Makefile.am
+++ b/tools/null_state_gen/Makefile.am
@@ -8,9 +8,10 @@ intel_null_state_gen_SOURCES =         \
        intel_renderstate_gen6.c \
        intel_renderstate_gen7.c \
        intel_renderstate_gen8.c \
+       intel_renderstate_gen9.c \
        intel_null_state_gen.c
 
-gens := 6 7 8
+gens := 6 7 8 9
 
 h = /tmp/intel_renderstate_gen$$gen.c
 state_headers: intel_null_state_gen
diff --git a/tools/null_state_gen/intel_null_state_gen.c 
b/tools/null_state_gen/intel_null_state_gen.c
index a7eb22b..1021a37 100644
--- a/tools/null_state_gen/intel_null_state_gen.c
+++ b/tools/null_state_gen/intel_null_state_gen.c
@@ -5,21 +5,23 @@
 
 #include "intel_batchbuffer.h"
 
-#define STATE_ALIGN 64
-
 extern int gen6_setup_null_render_state(struct intel_batchbuffer *batch);
 extern int gen7_setup_null_render_state(struct intel_batchbuffer *batch);
 extern int gen8_setup_null_render_state(struct intel_batchbuffer *batch);
+extern int gen9_setup_null_render_state(struct intel_batchbuffer *batch);
 
 static int debug = 0;
 
 static void print_usage(char *s)
 {
        fprintf(stderr, "%s: <gen>\n"
-               "     gen:     gen to generate for (6,7,8)\n",
-              s);
+               "     gen:     gen to generate for (6,7,8,9)\n",
+               s);
 }
 
+/* Creates the intel_renderstate_genX.c file for the particular
+ * GEN product
+ */
 static int print_state(int gen, struct intel_batchbuffer *batch)
 {
        int i;
@@ -29,24 +31,32 @@ static int print_state(int gen, struct intel_batchbuffer 
*batch)
 
        printf("#include \"intel_renderstate.h\"\n\n");
 
+       /* Relocation offsets.  These are byte offsets in the golden context
+        * batch buffer where the BB graphics address will be added to
+        * the indirect state offset already stored in those locations.  The
+        * resulting value will inform the GPU where the indirect states are.
+        */
        printf("static const u32 gen%d_null_state_relocs[] = {\n", gen);
        for (i = 0; i < batch->cmds->num_items; i++) {
                if (intel_batch_is_reloc(batch, i))
                        printf("\t0x%08x,\n", i * 4);
        }
-       printf("\t%d,\n", -1);
-       printf("};\n\n");
+       printf("\t-1,\n};\n\n");
 
+       /* GPU commands to execute to set up the RCS golden state.  This
+        * state will become the default config.
+        */
        printf("static const u32 gen%d_null_state_batch[] = {\n", gen);
        for (i = 0; i < intel_batch_num_cmds(batch); i++) {
+               const int offset = i * 4;
                const struct bb_item *cmd = intel_batch_cmd_get(batch, i);
                printf("\t0x%08x,", cmd->data);
 
                if (debug)
-                       printf("\t /* 0x%08x %s '%s' */", i * 4,
-                              intel_batch_type_as_str(cmd), cmd->str);
+                       printf("\t /* 0x%08x %s '%s' */", offset,
+                               intel_batch_type_as_str(cmd), cmd->str);
 
-               if (i * 4 == batch->cmds_end_offset) {
+               if (offset == batch->cmds_end_offset) {
                        cmds = i + 1;
                        printf("\t /* cmds end */");
                }
@@ -54,7 +64,7 @@ static int print_state(int gen, struct intel_batchbuffer 
*batch)
                if (intel_batch_is_reloc(batch, i))
                        printf("\t /* reloc */");
 
-               if (i * 4 == batch->state_start_offset)
+               if (offset == batch->state_start_offset)
                        printf("\t /* state start */");
 
                if (i == intel_batch_num_cmds(batch) - 1)
@@ -73,6 +83,7 @@ static int print_state(int gen, struct intel_batchbuffer 
*batch)
        return 0;
 }
 
+/* Selects generator function for the given product and executes it. */
 static int do_generate(int gen)
 {
        struct intel_batchbuffer *batch;
@@ -95,6 +106,9 @@ static int do_generate(int gen)
        case 8:
                null_state_gen = gen8_setup_null_render_state;
                break;
+       case 9:
+               null_state_gen = gen9_setup_null_render_state;
+               break;
        }
 
        if (null_state_gen == NULL) {
diff --git a/tools/null_state_gen/intel_renderstate_gen9.c 
b/tools/null_state_gen/intel_renderstate_gen9.c
new file mode 100644
index 0000000..8956a58
--- /dev/null
+++ b/tools/null_state_gen/intel_renderstate_gen9.c
@@ -0,0 +1,442 @@
+#include <string.h>
+#include <stdio.h>
+
+#include "intel_batchbuffer.h"
+#include <lib/gen9_render.h>
+#include <lib/intel_reg.h>
+
+static void gen8_emit_wm(struct intel_batchbuffer *batch)
+{
+       OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2));
+       OUT_BATCH(GEN7_WM_LEGACY_DIAMOND_LINE_RASTERIZATION);
+}
+
+static void gen8_emit_ps(struct intel_batchbuffer *batch)
+{
+       OUT_BATCH(GEN7_3DSTATE_PS | (12 - 2));
+       OUT_BATCH(0);
+       OUT_BATCH(0); /* kernel hi */
+       OUT_BATCH(GEN7_PS_SPF_MODE);
+       OUT_BATCH(0); /* scratch space stuff */
+       OUT_BATCH(0); /* scratch hi */
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(0); // kernel 1
+       OUT_BATCH(0); /* kernel 1 hi */
+       OUT_BATCH(0); // kernel 2
+       OUT_BATCH(0); /* kernel 2 hi */
+}
+
+static void gen8_emit_sf(struct intel_batchbuffer *batch)
+{
+       OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2));
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(1 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT |
+                 1 << GEN6_3DSTATE_SF_VERTEX_SUB_PIXEL_PRECISION_SHIFT |
+                 GEN7_SF_POINT_WIDTH_FROM_SOURCE |
+                 8);
+}
+
+static void gen8_emit_vs(struct intel_batchbuffer *batch)
+{
+       OUT_BATCH(GEN6_3DSTATE_VS | (9 - 2));
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(GEN7_VS_FLOATING_POINT_MODE_ALTERNATE);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+}
+
+static void gen8_emit_hs(struct intel_batchbuffer *batch)
+{
+       OUT_BATCH(GEN7_3DSTATE_HS | (9 - 2));
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT);
+       OUT_BATCH(0);
+}
+
+static void gen8_emit_urb(struct intel_batchbuffer *batch)
+{
+       const int vs_entries = 64;
+       const int vs_size = 2;
+       const int vs_start = 4;
+
+       OUT_BATCH(GEN7_3DSTATE_URB_VS);
+       OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25));
+
+       OUT_BATCH(GEN7_3DSTATE_URB_HS);
+       OUT_BATCH(0x0f << 25);
+
+       OUT_BATCH(GEN7_3DSTATE_URB_DS);
+       OUT_BATCH(0x0f << 25);
+
+       OUT_BATCH(GEN7_3DSTATE_URB_GS);
+       OUT_BATCH(0x0f << 25);
+}
+
+static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
+{
+       OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY);
+       OUT_BATCH(_3DPRIM_TRILIST);
+}
+
+static void gen8_emit_so_decl_list(struct intel_batchbuffer *batch)
+{
+       const int num_decls = 128;
+       int i;
+
+       OUT_BATCH(GEN8_3DSTATE_SO_DECL_LIST |
+               (((2 * num_decls) + 3) - 2) /* DWORD count - 2 */);
+       OUT_BATCH(0);
+       OUT_BATCH(num_decls);
+
+       for (i = 0; i < num_decls; i++) {
+               OUT_BATCH(0);
+               OUT_BATCH(0);
+       }
+}
+
+static void gen8_emit_so_buffer(struct intel_batchbuffer *batch, const int 
index)
+{
+       OUT_BATCH(GEN8_3DSTATE_SO_BUFFER | (8 - 2));
+       OUT_BATCH(index << 29);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+}
+
+static void gen8_emit_chroma_key(struct intel_batchbuffer *batch, const int 
index)
+{
+       OUT_BATCH(GEN6_3DSTATE_CHROMA_KEY | (4 - 2));
+       OUT_BATCH(index << 30);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+}
+
+static void gen8_emit_vertex_buffers(struct intel_batchbuffer *batch)
+{
+       const int buffers = 33;
+       int i;
+
+       OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS |
+               (((4 * buffers) + 1)- 2) /* DWORD count - 2 */);
+
+       for (i = 0; i < buffers; i++) {
+               OUT_BATCH(i << VB0_BUFFER_INDEX_SHIFT |
+                         GEN7_VB0_BUFFER_ADDR_MOD_EN);
+               OUT_BATCH(0); /* Address */
+               OUT_BATCH(0);
+               OUT_BATCH(0);
+       }
+}
+
+static void gen8_emit_vertex_elements(struct intel_batchbuffer *batch)
+{
+       const int elements = 34;
+       int i;
+
+       OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS |
+               (((2 * elements) + 1) - 2) /* DWORD count - 2 */);
+
+       /* Element 0 */
+       OUT_BATCH(VE0_VALID);
+       OUT_BATCH(
+               GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
+               GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
+               GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+               GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
+       /* Elements 1 -> 33 */
+       for (i = 1; i < elements; i++) {
+               OUT_BATCH(0);
+               OUT_BATCH(0);
+       }
+}
+
+static void gen8_emit_cc_state_pointers(struct intel_batchbuffer *batch)
+{
+       union {
+               float fval;
+               uint32_t uval;
+       } u;
+
+       unsigned offset;
+
+       u.fval = 1.0f;
+
+       offset = intel_batch_state_offset(batch, 64);
+       OUT_STATE(0);
+       OUT_STATE(0);      /* Alpha reference value */
+       OUT_STATE(u.uval); /* Blend constant color RED */
+       OUT_STATE(u.uval); /* Blend constant color BLUE */
+       OUT_STATE(u.uval); /* Blend constant color GREEN */
+       OUT_STATE(u.uval); /* Blend constant color ALPHA */
+
+       OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS);
+       OUT_BATCH_STATE_OFFSET(offset | 1);
+}
+
+static void gen8_emit_blend_state_pointers(struct intel_batchbuffer *batch)
+{
+       unsigned offset;
+       int i;
+
+       offset = intel_batch_state_offset(batch, 64);
+
+       for (i = 0; i < 17; i++)
+               OUT_STATE(0);
+
+       OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS | (2 - 2));
+       OUT_BATCH_STATE_OFFSET(offset | 1);
+}
+
+static void gen8_emit_ps_extra(struct intel_batchbuffer *batch)
+{
+        OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2));
+        OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID |
+                 GEN8_PSX_ATTRIBUTE_ENABLE);
+
+}
+
+static void gen8_emit_ps_blend(struct intel_batchbuffer *batch)
+{
+        OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2));
+        OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
+}
+
+static void gen8_emit_viewport_state_pointers_cc(struct intel_batchbuffer 
*batch)
+{
+       unsigned offset;
+
+       offset = intel_batch_state_offset(batch, 32);
+
+       OUT_STATE((uint32_t)0.0f); /* Minimum depth */
+       OUT_STATE((uint32_t)0.0f); /* Maximum depth */
+
+       OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC | (2 - 2));
+       OUT_BATCH_STATE_OFFSET(offset);
+}
+
+static void gen8_emit_viewport_state_pointers_sf_clip(struct intel_batchbuffer 
*batch)
+{
+       unsigned offset;
+       int i;
+
+       offset = intel_batch_state_offset(batch, 64);
+
+       for (i = 0; i < 16; i++)
+               OUT_STATE(0);
+
+       OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP | (2 - 2));
+       OUT_BATCH_STATE_OFFSET(offset);
+}
+
+static void gen8_emit_primitive(struct intel_batchbuffer *batch)
+{
+        OUT_BATCH(GEN6_3DPRIMITIVE | (7-2));
+        OUT_BATCH(4);   /* gen8+ ignore the topology type field */
+        OUT_BATCH(1);   /* vertex count */
+        OUT_BATCH(0);
+        OUT_BATCH(1);   /* single instance */
+        OUT_BATCH(0);   /* start instance location */
+        OUT_BATCH(0);   /* index buffer offset, ignored */
+}
+
+static void gen9_emit_state_base_address(struct intel_batchbuffer *batch) {
+       const unsigned offset = 0;
+       OUT_BATCH(GEN6_STATE_BASE_ADDRESS |
+               (19 - 2) /* DWORD count - 2 */);
+
+       /* general state base address - requires BB address
+        * added to state offset to be stored in this location
+        */
+       OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
+       OUT_BATCH(0);
+
+       /* stateless data port */
+       OUT_BATCH(0);
+
+       /* surface state base address - requires BB address
+        * added to state offset to be stored in this location
+        */
+       OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
+       OUT_BATCH(0);
+
+       /* dynamic state base address - requires BB address
+        * added to state offset to be stored in this location
+        */
+       OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
+       OUT_BATCH(0);
+
+       /* indirect state base address */
+       OUT_BATCH(BASE_ADDRESS_MODIFY);
+       OUT_BATCH(0);
+
+       /* instruction state base address - requires BB address
+        * added to state offset to be stored in this location
+        */
+       OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
+       OUT_BATCH(0);
+
+       /* general state buffer size */
+       OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
+       /* dynamic state buffer size */
+       OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
+       /* indirect object buffer size */
+       OUT_BATCH(0x0 | BUFFER_SIZE_MODIFY);
+       /* intruction buffer size */
+       OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
+
+       /* bindless surface state base address */
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       /* bindless surface state size */
+       OUT_BATCH(0);
+}
+
+/*
+ * Generate the batch buffer commands needed to initialize the 3D engine
+ * to its "golden state".
+ */
+int gen9_setup_null_render_state(struct intel_batchbuffer *batch)
+{
+       int ret;
+       int i;
+
+#define GEN8_PIPE_CONTROL_GLOBAL_GTT   (1 << 24)
+       /* PIPE_CONTROL */
+       OUT_BATCH(GEN6_PIPE_CONTROL |
+                (6 - 2));      /* DWORD count - 2 */
+       OUT_BATCH(GEN8_PIPE_CONTROL_GLOBAL_GTT);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+       OUT_BATCH(0);
+
+       /* PIPELINE_SELECT */
+       OUT_BATCH(GEN9_PIPELINE_SELECT | PIPELINE_SELECT_3D);
+
+       gen8_emit_wm(batch);
+       gen8_emit_ps(batch);
+       gen8_emit_sf(batch);
+
+       OUT_CMD(GEN7_3DSTATE_SBE, 6); /* Check w/ Gen8 code */
+       OUT_CMD(GEN8_3DSTATE_SBE_SWIZ, 11);
+
+       gen8_emit_vs(batch);
+       gen8_emit_hs(batch);
+
+       OUT_CMD(GEN7_3DSTATE_GS, 10);
+       OUT_CMD(GEN7_3DSTATE_STREAMOUT, 5);
+       OUT_CMD(GEN7_3DSTATE_DS, 11); /* Check w/ Gen8 code */
+       OUT_CMD(GEN6_3DSTATE_CLIP, 4);
+       OUT_CMD(GEN7_3DSTATE_TE, 4);
+       OUT_CMD(GEN8_3DSTATE_VF, 2);
+       OUT_CMD(GEN8_3DSTATE_WM_HZ_OP, 5);
+
+       /* URB States */
+       gen8_emit_urb(batch);
+
+       OUT_CMD(GEN8_3DSTATE_BIND_TABLE_POOL_ALLOC, 4);
+       OUT_CMD(GEN8_3DSTATE_GATHER_POOL_ALLOC, 4);
+       OUT_CMD(GEN8_3DSTATE_DX9_CONSTANT_BUFFER_POOL_ALLOC, 4);
+
+       /* Push Constants */
+       OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS, 2);
+       OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS, 2);
+       OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS, 2);
+       OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS, 2);
+       OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS, 2);
+
+       /* Constants */
+       OUT_CMD(GEN6_3DSTATE_CONSTANT_VS, 11);
+       OUT_CMD(GEN7_3DSTATE_CONSTANT_HS, 11);
+       OUT_CMD(GEN7_3DSTATE_CONSTANT_DS, 11);
+       OUT_CMD(GEN7_3DSTATE_CONSTANT_GS, 11);
+       OUT_CMD(GEN7_3DSTATE_CONSTANT_PS, 11);
+
+       OUT_CMD(GEN8_3DSTATE_VF_INSTANCING, 3);
+       OUT_CMD(GEN8_3DSTATE_VF_SGVS, 2);
+       gen8_emit_vf_topology(batch);
+
+       /* Streamer out declaration list */
+       gen8_emit_so_decl_list(batch);
+
+       /* Streamer out buffers */
+       for (i = 0; i < 4; i++) {
+               gen8_emit_so_buffer(batch, i);
+       }
+
+       /* State base addresses */
+       gen9_emit_state_base_address(batch);
+
+       OUT_CMD(GEN6_STATE_SIP, 3);
+       OUT_CMD(GEN6_3DSTATE_DRAWING_RECTANGLE, 4);
+       OUT_CMD(GEN7_3DSTATE_DEPTH_BUFFER, 8);
+
+       /* Chroma key */
+       for (i = 0; i < 4; i++) {
+               gen8_emit_chroma_key(batch, i);
+       }
+
+       OUT_CMD(GEN6_3DSTATE_LINE_STIPPLE, 3);
+       OUT_CMD(GEN6_3DSTATE_AA_LINE_PARAMS, 3);
+       OUT_CMD(GEN7_3DSTATE_STENCIL_BUFFER, 5);
+       OUT_CMD(GEN7_3DSTATE_HIER_DEPTH_BUFFER, 5);
+       OUT_CMD(GEN7_3DSTATE_CLEAR_PARAMS, 3);
+       OUT_CMD(GEN6_3DSTATE_MONOFILTER_SIZE, 2);
+       OUT_CMD(GEN8_3DSTATE_MULTISAMPLE, 2);
+       OUT_CMD(GEN8_3DSTATE_POLY_STIPPLE_OFFSET, 2);
+       OUT_CMD(GEN8_3DSTATE_POLY_STIPPLE_PATTERN, 1 + 32);
+       OUT_CMD(GEN8_3DSTATE_SAMPLER_PALETTE_LOAD0, 1 + 16);
+       OUT_CMD(GEN8_3DSTATE_SAMPLER_PALETTE_LOAD1, 1 + 16);
+       OUT_CMD(GEN6_3DSTATE_INDEX_BUFFER, 5);
+
+       /* Vertex buffers */
+       gen8_emit_vertex_buffers(batch);
+       gen8_emit_vertex_elements(batch);
+
+       OUT_BATCH(GEN6_3DSTATE_VF_STATISTICS | 1 /* Enable */);
+
+       gen8_emit_cc_state_pointers(batch);
+       gen8_emit_blend_state_pointers(batch);
+       gen8_emit_ps_extra(batch);
+       gen8_emit_ps_blend(batch);
+
+       /* 3D state sampler state pointers */
+       OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS, 2);
+       OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS, 2);
+       OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS, 2);
+       OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS, 2);
+       OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS, 2);
+
+       OUT_CMD(GEN6_3DSTATE_SCISSOR_STATE_POINTERS, 2);
+
+       gen8_emit_viewport_state_pointers_cc(batch);
+       gen8_emit_viewport_state_pointers_sf_clip(batch);
+
+       /* 3D state binding table pointers */
+       OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS, 2);
+       OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS, 2);
+       OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS, 2);
+       OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS, 2);
+       OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS, 2);
+
+       /* Launch 3D operation */
+       gen8_emit_primitive(batch);
+
+       OUT_BATCH(MI_BATCH_BUFFER_END);
+
+       return ret;
+}
-- 
1.9.1

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