I went through and compared this against both the spec (the state commands
listed in 3D-Media-GPGPU chapter 3D Pipeline Stages section) and the other
information I've seen on recommended setup, and as far as I can tell this
looks good. It still might be worth getting another set of eyes on this,
but it is

Reviewed-by: Brad Volkin <bradley.d.vol...@intel.com>

On Wed, Sep 24, 2014 at 05:50:32AM -0700, Mika Kuoppala wrote:
> From: Armin Reese <armin.c.re...@intel.com>
> 
> Modifications to 'null_state_gen' so it can generate GEN9
> golden context batch buffer source for SKL.
> 
> v2: - rebased on top of gen8 changes (Mika)
>     - fixed state base address command size (Mika)
>     - base address size macro as pages (Mika)
> 
> Signed-off-by: Armin Reese <armin.c.re...@intel.com>
> Signed-off-by: Mika Kuoppala <mika.kuopp...@intel.com>
> ---
>  lib/gen9_render.h                             |   8 +
>  tools/null_state_gen/Makefile.am              |   3 +-
>  tools/null_state_gen/intel_null_state_gen.c   |  34 +-
>  tools/null_state_gen/intel_renderstate_gen9.c | 442 
> ++++++++++++++++++++++++++
>  4 files changed, 476 insertions(+), 11 deletions(-)
>  create mode 100644 lib/gen9_render.h
>  create mode 100644 tools/null_state_gen/intel_renderstate_gen9.c
> 
> diff --git a/lib/gen9_render.h b/lib/gen9_render.h
> new file mode 100644
> index 0000000..a061808
> --- /dev/null
> +++ b/lib/gen9_render.h
> @@ -0,0 +1,8 @@
> +#ifndef GEN9_RENDER_H
> +#define GEN9_RENDER_H
> +
> +#include "gen8_render.h"
> +
> +#define GEN9_PIPELINE_SELECT                 (GEN6_3D(1, 1, 4) | (3 << 8))
> +
> +#endif  /* GEN9_RENDER_H */
> diff --git a/tools/null_state_gen/Makefile.am 
> b/tools/null_state_gen/Makefile.am
> index 58fbd53..b131e0d 100644
> --- a/tools/null_state_gen/Makefile.am
> +++ b/tools/null_state_gen/Makefile.am
> @@ -8,9 +8,10 @@ intel_null_state_gen_SOURCES =       \
>       intel_renderstate_gen6.c \
>       intel_renderstate_gen7.c \
>       intel_renderstate_gen8.c \
> +     intel_renderstate_gen9.c \
>       intel_null_state_gen.c
>  
> -gens := 6 7 8
> +gens := 6 7 8 9
>  
>  h = /tmp/intel_renderstate_gen$$gen.c
>  state_headers: intel_null_state_gen
> diff --git a/tools/null_state_gen/intel_null_state_gen.c 
> b/tools/null_state_gen/intel_null_state_gen.c
> index a7eb22b..1021a37 100644
> --- a/tools/null_state_gen/intel_null_state_gen.c
> +++ b/tools/null_state_gen/intel_null_state_gen.c
> @@ -5,21 +5,23 @@
>  
>  #include "intel_batchbuffer.h"
>  
> -#define STATE_ALIGN 64
> -
>  extern int gen6_setup_null_render_state(struct intel_batchbuffer *batch);
>  extern int gen7_setup_null_render_state(struct intel_batchbuffer *batch);
>  extern int gen8_setup_null_render_state(struct intel_batchbuffer *batch);
> +extern int gen9_setup_null_render_state(struct intel_batchbuffer *batch);
>  
>  static int debug = 0;
>  
>  static void print_usage(char *s)
>  {
>       fprintf(stderr, "%s: <gen>\n"
> -             "     gen:     gen to generate for (6,7,8)\n",
> -            s);
> +             "     gen:     gen to generate for (6,7,8,9)\n",
> +             s);
>  }
>  
> +/* Creates the intel_renderstate_genX.c file for the particular
> + * GEN product
> + */
>  static int print_state(int gen, struct intel_batchbuffer *batch)
>  {
>       int i;
> @@ -29,24 +31,32 @@ static int print_state(int gen, struct intel_batchbuffer 
> *batch)
>  
>       printf("#include \"intel_renderstate.h\"\n\n");
>  
> +     /* Relocation offsets.  These are byte offsets in the golden context
> +      * batch buffer where the BB graphics address will be added to
> +      * the indirect state offset already stored in those locations.  The
> +      * resulting value will inform the GPU where the indirect states are.
> +      */
>       printf("static const u32 gen%d_null_state_relocs[] = {\n", gen);
>       for (i = 0; i < batch->cmds->num_items; i++) {
>               if (intel_batch_is_reloc(batch, i))
>                       printf("\t0x%08x,\n", i * 4);
>       }
> -     printf("\t%d,\n", -1);
> -     printf("};\n\n");
> +     printf("\t-1,\n};\n\n");
>  
> +     /* GPU commands to execute to set up the RCS golden state.  This
> +      * state will become the default config.
> +      */
>       printf("static const u32 gen%d_null_state_batch[] = {\n", gen);
>       for (i = 0; i < intel_batch_num_cmds(batch); i++) {
> +             const int offset = i * 4;
>               const struct bb_item *cmd = intel_batch_cmd_get(batch, i);
>               printf("\t0x%08x,", cmd->data);
>  
>               if (debug)
> -                     printf("\t /* 0x%08x %s '%s' */", i * 4,
> -                            intel_batch_type_as_str(cmd), cmd->str);
> +                     printf("\t /* 0x%08x %s '%s' */", offset,
> +                             intel_batch_type_as_str(cmd), cmd->str);
>  
> -             if (i * 4 == batch->cmds_end_offset) {
> +             if (offset == batch->cmds_end_offset) {
>                       cmds = i + 1;
>                       printf("\t /* cmds end */");
>               }
> @@ -54,7 +64,7 @@ static int print_state(int gen, struct intel_batchbuffer 
> *batch)
>               if (intel_batch_is_reloc(batch, i))
>                       printf("\t /* reloc */");
>  
> -             if (i * 4 == batch->state_start_offset)
> +             if (offset == batch->state_start_offset)
>                       printf("\t /* state start */");
>  
>               if (i == intel_batch_num_cmds(batch) - 1)
> @@ -73,6 +83,7 @@ static int print_state(int gen, struct intel_batchbuffer 
> *batch)
>       return 0;
>  }
>  
> +/* Selects generator function for the given product and executes it. */
>  static int do_generate(int gen)
>  {
>       struct intel_batchbuffer *batch;
> @@ -95,6 +106,9 @@ static int do_generate(int gen)
>       case 8:
>               null_state_gen = gen8_setup_null_render_state;
>               break;
> +     case 9:
> +             null_state_gen = gen9_setup_null_render_state;
> +             break;
>       }
>  
>       if (null_state_gen == NULL) {
> diff --git a/tools/null_state_gen/intel_renderstate_gen9.c 
> b/tools/null_state_gen/intel_renderstate_gen9.c
> new file mode 100644
> index 0000000..8956a58
> --- /dev/null
> +++ b/tools/null_state_gen/intel_renderstate_gen9.c
> @@ -0,0 +1,442 @@
> +#include <string.h>
> +#include <stdio.h>
> +
> +#include "intel_batchbuffer.h"
> +#include <lib/gen9_render.h>
> +#include <lib/intel_reg.h>
> +
> +static void gen8_emit_wm(struct intel_batchbuffer *batch)
> +{
> +     OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2));
> +     OUT_BATCH(GEN7_WM_LEGACY_DIAMOND_LINE_RASTERIZATION);
> +}
> +
> +static void gen8_emit_ps(struct intel_batchbuffer *batch)
> +{
> +     OUT_BATCH(GEN7_3DSTATE_PS | (12 - 2));
> +     OUT_BATCH(0);
> +     OUT_BATCH(0); /* kernel hi */
> +     OUT_BATCH(GEN7_PS_SPF_MODE);
> +     OUT_BATCH(0); /* scratch space stuff */
> +     OUT_BATCH(0); /* scratch hi */
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0); // kernel 1
> +     OUT_BATCH(0); /* kernel 1 hi */
> +     OUT_BATCH(0); // kernel 2
> +     OUT_BATCH(0); /* kernel 2 hi */
> +}
> +
> +static void gen8_emit_sf(struct intel_batchbuffer *batch)
> +{
> +     OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2));
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     OUT_BATCH(1 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT |
> +               1 << GEN6_3DSTATE_SF_VERTEX_SUB_PIXEL_PRECISION_SHIFT |
> +               GEN7_SF_POINT_WIDTH_FROM_SOURCE |
> +               8);
> +}
> +
> +static void gen8_emit_vs(struct intel_batchbuffer *batch)
> +{
> +     OUT_BATCH(GEN6_3DSTATE_VS | (9 - 2));
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     OUT_BATCH(GEN7_VS_FLOATING_POINT_MODE_ALTERNATE);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +}
> +
> +static void gen8_emit_hs(struct intel_batchbuffer *batch)
> +{
> +     OUT_BATCH(GEN7_3DSTATE_HS | (9 - 2));
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     OUT_BATCH(1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT);
> +     OUT_BATCH(0);
> +}
> +
> +static void gen8_emit_urb(struct intel_batchbuffer *batch)
> +{
> +     const int vs_entries = 64;
> +     const int vs_size = 2;
> +     const int vs_start = 4;
> +
> +     OUT_BATCH(GEN7_3DSTATE_URB_VS);
> +     OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25));
> +
> +     OUT_BATCH(GEN7_3DSTATE_URB_HS);
> +     OUT_BATCH(0x0f << 25);
> +
> +     OUT_BATCH(GEN7_3DSTATE_URB_DS);
> +     OUT_BATCH(0x0f << 25);
> +
> +     OUT_BATCH(GEN7_3DSTATE_URB_GS);
> +     OUT_BATCH(0x0f << 25);
> +}
> +
> +static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
> +{
> +     OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY);
> +     OUT_BATCH(_3DPRIM_TRILIST);
> +}
> +
> +static void gen8_emit_so_decl_list(struct intel_batchbuffer *batch)
> +{
> +     const int num_decls = 128;
> +     int i;
> +
> +     OUT_BATCH(GEN8_3DSTATE_SO_DECL_LIST |
> +             (((2 * num_decls) + 3) - 2) /* DWORD count - 2 */);
> +     OUT_BATCH(0);
> +     OUT_BATCH(num_decls);
> +
> +     for (i = 0; i < num_decls; i++) {
> +             OUT_BATCH(0);
> +             OUT_BATCH(0);
> +     }
> +}
> +
> +static void gen8_emit_so_buffer(struct intel_batchbuffer *batch, const int 
> index)
> +{
> +     OUT_BATCH(GEN8_3DSTATE_SO_BUFFER | (8 - 2));
> +     OUT_BATCH(index << 29);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +}
> +
> +static void gen8_emit_chroma_key(struct intel_batchbuffer *batch, const int 
> index)
> +{
> +     OUT_BATCH(GEN6_3DSTATE_CHROMA_KEY | (4 - 2));
> +     OUT_BATCH(index << 30);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +}
> +
> +static void gen8_emit_vertex_buffers(struct intel_batchbuffer *batch)
> +{
> +     const int buffers = 33;
> +     int i;
> +
> +     OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS |
> +             (((4 * buffers) + 1)- 2) /* DWORD count - 2 */);
> +
> +     for (i = 0; i < buffers; i++) {
> +             OUT_BATCH(i << VB0_BUFFER_INDEX_SHIFT |
> +                       GEN7_VB0_BUFFER_ADDR_MOD_EN);
> +             OUT_BATCH(0); /* Address */
> +             OUT_BATCH(0);
> +             OUT_BATCH(0);
> +     }
> +}
> +
> +static void gen8_emit_vertex_elements(struct intel_batchbuffer *batch)
> +{
> +     const int elements = 34;
> +     int i;
> +
> +     OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS |
> +             (((2 * elements) + 1) - 2) /* DWORD count - 2 */);
> +
> +     /* Element 0 */
> +     OUT_BATCH(VE0_VALID);
> +     OUT_BATCH(
> +             GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
> +             GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
> +             GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
> +             GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
> +     /* Elements 1 -> 33 */
> +     for (i = 1; i < elements; i++) {
> +             OUT_BATCH(0);
> +             OUT_BATCH(0);
> +     }
> +}
> +
> +static void gen8_emit_cc_state_pointers(struct intel_batchbuffer *batch)
> +{
> +     union {
> +             float fval;
> +             uint32_t uval;
> +     } u;
> +
> +     unsigned offset;
> +
> +     u.fval = 1.0f;
> +
> +     offset = intel_batch_state_offset(batch, 64);
> +     OUT_STATE(0);
> +     OUT_STATE(0);      /* Alpha reference value */
> +     OUT_STATE(u.uval); /* Blend constant color RED */
> +     OUT_STATE(u.uval); /* Blend constant color BLUE */
> +     OUT_STATE(u.uval); /* Blend constant color GREEN */
> +     OUT_STATE(u.uval); /* Blend constant color ALPHA */
> +
> +     OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS);
> +     OUT_BATCH_STATE_OFFSET(offset | 1);
> +}
> +
> +static void gen8_emit_blend_state_pointers(struct intel_batchbuffer *batch)
> +{
> +     unsigned offset;
> +     int i;
> +
> +     offset = intel_batch_state_offset(batch, 64);
> +
> +     for (i = 0; i < 17; i++)
> +             OUT_STATE(0);
> +
> +     OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS | (2 - 2));
> +     OUT_BATCH_STATE_OFFSET(offset | 1);
> +}
> +
> +static void gen8_emit_ps_extra(struct intel_batchbuffer *batch)
> +{
> +        OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2));
> +        OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID |
> +               GEN8_PSX_ATTRIBUTE_ENABLE);
> +
> +}
> +
> +static void gen8_emit_ps_blend(struct intel_batchbuffer *batch)
> +{
> +        OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2));
> +        OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
> +}
> +
> +static void gen8_emit_viewport_state_pointers_cc(struct intel_batchbuffer 
> *batch)
> +{
> +     unsigned offset;
> +
> +     offset = intel_batch_state_offset(batch, 32);
> +
> +     OUT_STATE((uint32_t)0.0f); /* Minimum depth */
> +     OUT_STATE((uint32_t)0.0f); /* Maximum depth */
> +
> +     OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC | (2 - 2));
> +     OUT_BATCH_STATE_OFFSET(offset);
> +}
> +
> +static void gen8_emit_viewport_state_pointers_sf_clip(struct 
> intel_batchbuffer *batch)
> +{
> +     unsigned offset;
> +     int i;
> +
> +     offset = intel_batch_state_offset(batch, 64);
> +
> +     for (i = 0; i < 16; i++)
> +             OUT_STATE(0);
> +
> +     OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP | (2 - 2));
> +     OUT_BATCH_STATE_OFFSET(offset);
> +}
> +
> +static void gen8_emit_primitive(struct intel_batchbuffer *batch)
> +{
> +        OUT_BATCH(GEN6_3DPRIMITIVE | (7-2));
> +        OUT_BATCH(4);   /* gen8+ ignore the topology type field */
> +        OUT_BATCH(1);   /* vertex count */
> +        OUT_BATCH(0);
> +        OUT_BATCH(1);   /* single instance */
> +        OUT_BATCH(0);   /* start instance location */
> +        OUT_BATCH(0);   /* index buffer offset, ignored */
> +}
> +
> +static void gen9_emit_state_base_address(struct intel_batchbuffer *batch) {
> +     const unsigned offset = 0;
> +     OUT_BATCH(GEN6_STATE_BASE_ADDRESS |
> +             (19 - 2) /* DWORD count - 2 */);
> +
> +     /* general state base address - requires BB address
> +      * added to state offset to be stored in this location
> +      */
> +     OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
> +     OUT_BATCH(0);
> +
> +     /* stateless data port */
> +     OUT_BATCH(0);
> +
> +     /* surface state base address - requires BB address
> +      * added to state offset to be stored in this location
> +      */
> +     OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
> +     OUT_BATCH(0);
> +
> +     /* dynamic state base address - requires BB address
> +      * added to state offset to be stored in this location
> +      */
> +     OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
> +     OUT_BATCH(0);
> +
> +     /* indirect state base address */
> +     OUT_BATCH(BASE_ADDRESS_MODIFY);
> +     OUT_BATCH(0);
> +
> +     /* instruction state base address - requires BB address
> +      * added to state offset to be stored in this location
> +      */
> +     OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
> +     OUT_BATCH(0);
> +
> +     /* general state buffer size */
> +     OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
> +     /* dynamic state buffer size */
> +     OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
> +     /* indirect object buffer size */
> +     OUT_BATCH(0x0 | BUFFER_SIZE_MODIFY);
> +     /* intruction buffer size */
> +     OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
> +
> +     /* bindless surface state base address */
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     /* bindless surface state size */
> +     OUT_BATCH(0);
> +}
> +
> +/*
> + * Generate the batch buffer commands needed to initialize the 3D engine
> + * to its "golden state".
> + */
> +int gen9_setup_null_render_state(struct intel_batchbuffer *batch)
> +{
> +     int ret;
> +     int i;
> +
> +#define GEN8_PIPE_CONTROL_GLOBAL_GTT   (1 << 24)
> +     /* PIPE_CONTROL */
> +     OUT_BATCH(GEN6_PIPE_CONTROL |
> +              (6 - 2));      /* DWORD count - 2 */
> +     OUT_BATCH(GEN8_PIPE_CONTROL_GLOBAL_GTT);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +     OUT_BATCH(0);
> +
> +     /* PIPELINE_SELECT */
> +     OUT_BATCH(GEN9_PIPELINE_SELECT | PIPELINE_SELECT_3D);
> +
> +     gen8_emit_wm(batch);
> +     gen8_emit_ps(batch);
> +     gen8_emit_sf(batch);
> +
> +     OUT_CMD(GEN7_3DSTATE_SBE, 6); /* Check w/ Gen8 code */
> +     OUT_CMD(GEN8_3DSTATE_SBE_SWIZ, 11);
> +
> +     gen8_emit_vs(batch);
> +     gen8_emit_hs(batch);
> +
> +     OUT_CMD(GEN7_3DSTATE_GS, 10);
> +     OUT_CMD(GEN7_3DSTATE_STREAMOUT, 5);
> +     OUT_CMD(GEN7_3DSTATE_DS, 11); /* Check w/ Gen8 code */
> +     OUT_CMD(GEN6_3DSTATE_CLIP, 4);
> +     OUT_CMD(GEN7_3DSTATE_TE, 4);
> +     OUT_CMD(GEN8_3DSTATE_VF, 2);
> +     OUT_CMD(GEN8_3DSTATE_WM_HZ_OP, 5);
> +
> +     /* URB States */
> +     gen8_emit_urb(batch);
> +
> +     OUT_CMD(GEN8_3DSTATE_BIND_TABLE_POOL_ALLOC, 4);
> +     OUT_CMD(GEN8_3DSTATE_GATHER_POOL_ALLOC, 4);
> +     OUT_CMD(GEN8_3DSTATE_DX9_CONSTANT_BUFFER_POOL_ALLOC, 4);
> +
> +     /* Push Constants */
> +     OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS, 2);
> +     OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS, 2);
> +     OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS, 2);
> +     OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS, 2);
> +     OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS, 2);
> +
> +     /* Constants */
> +     OUT_CMD(GEN6_3DSTATE_CONSTANT_VS, 11);
> +     OUT_CMD(GEN7_3DSTATE_CONSTANT_HS, 11);
> +     OUT_CMD(GEN7_3DSTATE_CONSTANT_DS, 11);
> +     OUT_CMD(GEN7_3DSTATE_CONSTANT_GS, 11);
> +     OUT_CMD(GEN7_3DSTATE_CONSTANT_PS, 11);
> +
> +     OUT_CMD(GEN8_3DSTATE_VF_INSTANCING, 3);
> +     OUT_CMD(GEN8_3DSTATE_VF_SGVS, 2);
> +     gen8_emit_vf_topology(batch);
> +
> +     /* Streamer out declaration list */
> +     gen8_emit_so_decl_list(batch);
> +
> +     /* Streamer out buffers */
> +     for (i = 0; i < 4; i++) {
> +             gen8_emit_so_buffer(batch, i);
> +     }
> +
> +     /* State base addresses */
> +     gen9_emit_state_base_address(batch);
> +
> +     OUT_CMD(GEN6_STATE_SIP, 3);
> +     OUT_CMD(GEN6_3DSTATE_DRAWING_RECTANGLE, 4);
> +     OUT_CMD(GEN7_3DSTATE_DEPTH_BUFFER, 8);
> +
> +     /* Chroma key */
> +     for (i = 0; i < 4; i++) {
> +             gen8_emit_chroma_key(batch, i);
> +     }
> +
> +     OUT_CMD(GEN6_3DSTATE_LINE_STIPPLE, 3);
> +     OUT_CMD(GEN6_3DSTATE_AA_LINE_PARAMS, 3);
> +     OUT_CMD(GEN7_3DSTATE_STENCIL_BUFFER, 5);
> +     OUT_CMD(GEN7_3DSTATE_HIER_DEPTH_BUFFER, 5);
> +     OUT_CMD(GEN7_3DSTATE_CLEAR_PARAMS, 3);
> +     OUT_CMD(GEN6_3DSTATE_MONOFILTER_SIZE, 2);
> +     OUT_CMD(GEN8_3DSTATE_MULTISAMPLE, 2);
> +     OUT_CMD(GEN8_3DSTATE_POLY_STIPPLE_OFFSET, 2);
> +     OUT_CMD(GEN8_3DSTATE_POLY_STIPPLE_PATTERN, 1 + 32);
> +     OUT_CMD(GEN8_3DSTATE_SAMPLER_PALETTE_LOAD0, 1 + 16);
> +     OUT_CMD(GEN8_3DSTATE_SAMPLER_PALETTE_LOAD1, 1 + 16);
> +     OUT_CMD(GEN6_3DSTATE_INDEX_BUFFER, 5);
> +
> +     /* Vertex buffers */
> +     gen8_emit_vertex_buffers(batch);
> +     gen8_emit_vertex_elements(batch);
> +
> +     OUT_BATCH(GEN6_3DSTATE_VF_STATISTICS | 1 /* Enable */);
> +
> +     gen8_emit_cc_state_pointers(batch);
> +     gen8_emit_blend_state_pointers(batch);
> +     gen8_emit_ps_extra(batch);
> +     gen8_emit_ps_blend(batch);
> +
> +     /* 3D state sampler state pointers */
> +     OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS, 2);
> +     OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS, 2);
> +     OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS, 2);
> +     OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS, 2);
> +     OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS, 2);
> +
> +     OUT_CMD(GEN6_3DSTATE_SCISSOR_STATE_POINTERS, 2);
> +
> +     gen8_emit_viewport_state_pointers_cc(batch);
> +     gen8_emit_viewport_state_pointers_sf_clip(batch);
> +
> +     /* 3D state binding table pointers */
> +     OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS, 2);
> +     OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS, 2);
> +     OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS, 2);
> +     OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS, 2);
> +     OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS, 2);
> +
> +     /* Launch 3D operation */
> +     gen8_emit_primitive(batch);
> +
> +     OUT_BATCH(MI_BATCH_BUFFER_END);
> +
> +     return ret;
> +}
> -- 
> 1.9.1
> 
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