On 16 Oct 2014, at 11:46, Roberto Garrido Martín 
<robertogarridomar...@gmail.com> wrote:

> 
> 
> On 16 October 2014 11:16, Gunnar Sletta <gun...@sletta.org> wrote:
> 
> On 16 Oct 2014, at 09:45, Roberto Garrido Martín 
> <robertogarridomar...@gmail.com> wrote:
> 
> > Hi all,
> > We have our OpenGL ES 2.0 based renderer. Until now, we were integrating it 
> > into our Qt app by using a QML Item/Node configuration, but the new 
> > rendercontrol API in Qt 5.4 Alpha seems to be a more flexible solution, and 
> > the proper way to integrate.
> 
> Be aware of that if you use the rendercontrol API you will be on a single 
> thread and will miss out on the parallelization that the threaded render loop 
> has, including the render thread animations.
> 
> The best point of integration for a native GL renderer will in most cases be 
> to use QQuickWindow::beforeRendering() and render into the GL context of the 
> window.
> 
> 
> 
> Thanks for the input.
> If we do it that way, we will still be able to render our GL scene on the 
> background while the QML scene will be rendered on top of it?

Indeed you will :) See the OpenGL under QML example: 
http://qt-project.org/doc/qt-5/qtquick-scenegraph-openglunderqml-example.html 

> 
> Cheers,
> Robert. 

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