On Jul 2, 2015, at 10:42 AM, Igor Mironchik 
<igor.mironc...@gmail.com<mailto:igor.mironc...@gmail.com>> wrote:



On 02.07.2015 18:07, Bob Hood wrote:
On 7/2/2015 8:44 AM, Igor Mironchik wrote:
On 02.07.2015 17:21, Daniel França wrote:
>> This news sounds like a good week for Xamarin
Indeed

Stop guys...

No, they have a valid point.  I had not even heard about Xamarin until they 
posted this, and after looking, it looks like Xamarin is a legitimate 
competitor to what the Qt Company intended with its Indie license.

Ok, Xamarin is cheaper than Qt. But with Xamarin and C# you can write 
crosspaltform only business logic. All UI is platform dependend and you should 
write UI for iOS, UI for Android, and so on. With Qt you can write once and 
deploy everywhere…


That is not an accurate statement about Xamarin. You do *not* have to write the 
UI in native code an longer.

They have a cross-platform UI library now and are claiming 90% common code 
across platforms.   Cross-platform UI *was* one of the reasons I went with Qt 
5.x.

http://xamarin.com/forms

I have not used Xamarin.  It is certainly interesting.

-Ed




Dropping the $25/month ($300/year) indie program for a $350/month ($4200/year) 
full license program seems completely counter intuitive to me.  Could somebody 
explain the rationale for that one?  As was pointed out previously, Qt is not 
really a visible player in the mobile market, and dropping that program--even 
though you didn't have what you would consider sufficient interest--will not 
get you there when you are now charging an order of magnitude more, twice what 
your nearest competitor (Xamarin) is charging for their most expensive plan.

On the surface, this looks like it was a horrid marketing decision.  If you are 
serious about market penetration, instead of withdrawing, you actually should 
have gotten more aggressive.



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