> On Thu, Feb 25, 2010 at 9:33 AM, Zachary <[email protected]> wrote: >> With the rise in popularity of various forks for new platforms (andriod, >> iphone os, maemo, etc) >> I'd like to see that they don't get lost over time and splinter off >> beyond usefulness. > > There are two things I'd like to see in the *main* svn: > > - OpenGL ES support (1.1 and preferably 2.0) > - an ARM VM > > These two things are common to most (all?) of the mobile > platforms and all of the ports would benefit from getting them > from a single place.
I agree with AngryFreeBSDGuy that these things need to be rolled back into the main SVN or they will wither and die. A forgotten project languishing after a few months and then someone comes along and recreates it after never knowing it existed. How many implementations of skeletal model support have there been for Q3? Thilo's MD4 work, Gongo's MD4 work, the SpaceTrader blokes rolled their own format, treb popped in MD5, and there's probably one or two others that no one knows about. And hell, that's just one example of duplicated work. What we really need is more input from the people actually doing the ports. The list above seems well-thought-out as something that any mobile platform would need; I assume the rest would be related to UI and control programming which would differ on a per-device basis anyway. No offense, but spending effort and especially money on a website redesign? Programmers don't care about that--as long as they can find ioq3 in a google search for "quake 3 mobile" or "quake 3 arm" or something of the sort, I'm sure they'll find their way to the mailing list and SVN. All the needed information is accessible on the website, not sure why you think it's horrible. Monk. _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
