> The one exception to making a PS3 ioquake3 game is if you just make an > open-source game that happens to run under the PS3 Linux.
I believe that the PS3 Linux implementation does NOT offer any hardware-accelerated OpenGL, a common complaint from people who have wanted to port opensource games to the PS3. So you wouldn't even be able to do that. I would guess that PS2 Linux would be the same situation but I'm not certain. Maybe the Dreamcast is the only console (not handheld) with no restrictions on the Linux/NetBSD ports though that was done by people and not the original company so there may be missing pieces of the toolchain you'd want to use like SDL and OpenGL. It's been a while since I looked into DC stuff. Monk. _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
