Matt Turner schrieb: > On Wed, Mar 10, 2010 at 3:33 PM, Joerg Dietrich > <[email protected]> wrote: >> Just to add my two cents : >> Everybody has the right to commercially distribute a >> game based on a GPLed idsoftware engine (as stated in the GPL). >> Provided that he >> >> 1.) distributes the sourcecode of his engine too, according to the >> requirements of the GPL-license > > Which is totally irrelevant. > >> 2.) does not distribute any artwork by idsoftware (pk3s) as this >> is not covered by the GPL >> >> 3.) has the Copyright to all of his own artwork e.g. >> trough own creation or transfer of copyright from the original author >> >> 4.) the console manufacturer (Sony) allows >> "Free Software" on their console (on the game side, >> not the Playstation Linux side) >> >> Joerg > > Actually, the whole post was irrelevant.
I beg to differ. Maybe a bit redundant but not irrelevant. Zack wrote about the problems of publishing on the PS3. But this is a Sony-problem not a GPL-problem. The tone of this discussion was that some poor Free Software developers got shafted by these bad bad Nexiuz guys. But as long as they obey the rules of the GPL they have every right to do so. Or they ask every contributor to transfer their copyrights. You for example where asking if these guys licensed the engine from idsoftware. If they use the GPLed version of the engine they have a license from idsoftware as stated in the GPL. Just because a software is GPL doesn't mean I can't try to earn some money with it. Joerg _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
