On Thu, Mar 11, 2010 at 5:43 AM, Ludwig Nussel <[email protected]> wrote: > Ivan Vodopiviz wrote: >> > I don't understand you guys. Why can't they make a console game that >> > has a tar of the source in the cd? >> >> Because that would involve releasing PS3-specific code that can't be >> shared due to Sony restrictions. > > Does that mean you need to copy&paste non trivial amounts of code > into every program? Sounds pretty stupid. > > cu > Ludwig
No, I can't get into too much detail (stupid NDAs) but I can tell you that some parts of the engine would require calls to Sony's proprietary API to be able to run in a PS3. _That_ is what you can't release to the public, rendering your project unable to honor the GPL. -- Iván Vodopiviz _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
