I was wondering if anybody knew what causes the differences in physics demonstrated in this video: http://www.youtube.com/watch?v=Tx8RYWgl2LI
I as well as a few others tried to determine why this happens but up to now haven't been able to. Anybody have any ideas why that jump is possible in ioquake3 and not in quake3.exe? _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
