Hello Mark,

Go ahead and post them.  I have some free time coming in a couple
weeks and might take a look.

Thanks,
EJ


On Wed, Mar 10, 2010 at 7:41 PM, Mark R <[email protected]> wrote:
> Yes, both demos were made by a human. I can provide links to both demos
> although you'll still need the mappack containing q3wc1 to test.
>
> -Mark
>
> On Wed, Mar 10, 2010 at 07:25:55PM -0600, eviljoel wrote:
>> Hello Mark,
>>
>> Is that made with the same demo or a human hand?  Actually, depending
>> on how demos work, that might not test anything either.
>>
>> - EJ
>>
>>
>> On Wed, Mar 10, 2010 at 4:35 AM, Mark R <[email protected]> wrote:
>> > I was wondering if anybody knew what causes the differences in physics
>> > demonstrated in this video:
>> > http://www.youtube.com/watch?v=Tx8RYWgl2LI
>> >
>> > I as well as a few others tried to determine why this happens but up to
>> > now haven't been able to. Anybody have any ideas why that jump is
>> > possible in ioquake3 and not in quake3.exe?
>> > _______________________________________________
>> > ioquake3 mailing list
>> > [email protected]
>> > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
>> > By sending this message I agree to love ioquake3 and libsdl.
>> >
>> _______________________________________________
>> ioquake3 mailing list
>> [email protected]
>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
>> By sending this message I agree to love ioquake3 and libsdl.
> _______________________________________________
> ioquake3 mailing list
> [email protected]
> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
> By sending this message I agree to love ioquake3 and libsdl.
>
_______________________________________________
ioquake3 mailing list
[email protected]
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
By sending this message I agree to love ioquake3 and libsdl.

Reply via email to