Hello Mark, Go ahead and post them. I have some free time coming in a couple weeks and might take a look.
Thanks, EJ On Wed, Mar 10, 2010 at 7:41 PM, Mark R <[email protected]> wrote: > Yes, both demos were made by a human. I can provide links to both demos > although you'll still need the mappack containing q3wc1 to test. > > -Mark > > On Wed, Mar 10, 2010 at 07:25:55PM -0600, eviljoel wrote: >> Hello Mark, >> >> Is that made with the same demo or a human hand? Actually, depending >> on how demos work, that might not test anything either. >> >> - EJ >> >> >> On Wed, Mar 10, 2010 at 4:35 AM, Mark R <[email protected]> wrote: >> > I was wondering if anybody knew what causes the differences in physics >> > demonstrated in this video: >> > http://www.youtube.com/watch?v=Tx8RYWgl2LI >> > >> > I as well as a few others tried to determine why this happens but up to >> > now haven't been able to. Anybody have any ideas why that jump is >> > possible in ioquake3 and not in quake3.exe? >> > _______________________________________________ >> > ioquake3 mailing list >> > [email protected] >> > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> > By sending this message I agree to love ioquake3 and libsdl. >> > >> _______________________________________________ >> ioquake3 mailing list >> [email protected] >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> By sending this message I agree to love ioquake3 and libsdl. > _______________________________________________ > ioquake3 mailing list > [email protected] > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. > _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
