Any particular reason why you want to do this from inside the engine? In the game code you can simply call SetTeam(ent, "spectator") and be done with it. _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
- [ioquake3] force someone to spectator Brandon Tanner
- Re: [ioquake3] force someone to spectator Ben Noordhuis
- Re: [ioquake3] force someone to spectator Brandon Tanner
- Re: [ioquake3] force someone to spectat... |ALPHA| Mad Professor
- Re: [ioquake3] force someone to spectat... Ben Noordhuis
- Re: [ioquake3] force someone to spe... |ALPHA| Mad Professor
