It's a command to shuffle the teams. I don't see how I can use SetTeam
since the entity it expects isn't the client_t that I'm using. I got
it working though using

SV_ExecuteClientCommand(cl, "team spectator", qtrue);

where cl is the pointer to the client_t of the client I want to move
to spec, but I was wondering what the third parameter is for? It
expects a boolean value. When I pass false to it, the command
basically just doesn't work. So wondering what that is for?

Thanks,
Pyrite

On Tue, Jun 1, 2010 at 2:55 AM, Ben Noordhuis <[email protected]> wrote:
> Any particular reason why you want to do this from inside the engine?
> In the game code you can simply call SetTeam(ent, "spectator") and be
> done with it.
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