Michael-

The reason we don't expose the graphics state is because that would break
abstraction between the logical levels of the API.  The goal of the text
render listener was to provide a neutral mechanism for describing a text
draw operation.  If the information being provided isn't sufficient, then
that's something that absolutely needs to be addressed.  Exposing the full
graphics state seems like overkill in this regard, though (and it would
encourage breaking the encapsulation).

Note that the values returned by calls to text render info are always in the
same coordinate system - if you start messing with the graphics state
directly, it opens up a world of hurt for the coordinate transformations,
etc...

If I'm understanding the issue, there are cases where it is necessary to use
the word and character spacing to properly lay text out on screen.  I am in
the process of exposing those two values (scaled to user coordinates) in
TextRenderInfo - should have that checked in shortly.

I am quite interested in learning how these values are being used, and what
changes to LocationTextExtractionStrategy might need to be made to account
for these values.  Please post back with your thoughts on that.

Also, please let me know what other parameters from the graphics state are
of interest in TextRenderInfo and I'll add getters for them (returning user
space coordinates, of course).

Thanks,



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