Greetings,
I've not tried, but these look like bugs to me. I've added them to the bug list.
--kyle
On Sun, 5 Sep 2010 10:07:01 -0700 (PDT), wikiwizz wrote
> Hello all,
>
> I am building my first project with Jal. The purpose is to ignite the
> lights for a sportsfield with delays. Not very difficult. I am using
> Picshell 2.02 for IDE and simulation (works fine but newest version
> 2.10 freezes at runtime) and Jal V2.4n.
> Up till now i like Jal and Picshell specially because these are open
> source and there seems to be an active community supporting
> beginners. In my efforts i came across two bugs (or am i doing
> somethin wrong?). I have not found out where i can submit these; i
> have looked around
> (search) and didn't find similar bugreports. So i put them here and
> maybe someone can help me to submit them to the correct procedure.
>
> First is a bug with word table variables. In the following code:
>
> var byte index
> var word table[4] = {0,0,0,0}
> index = 0
> table[index] = 5
> table[index] = 0
>
> The instruction table[index] = 5 results in both bytes in memory that
> make out word[0] getting a value of 0x05. Instruction table[index] =
> 0 results in the two bytes getting the value of the adress in memory
> of the first byte of word[0] (In my case 0x27)
>
> when i use
>
> table[0] = 5
> table[0] = 0
>
> it works as expected.
>
> The other bug is also with word table variables:
> In the following code:
>
> index = 0
> table[index] = 1000
> while table[index] != 0 loop
> table[index] = table[index] - 1
> end loop
>
> table[index] never becomes 0; the high byte of table[0] will not get
> below 0x01
> When i use the following workaround its ok.
>
> index = 0
> table[index] = 1000
> while table[index] != 0 loop
> temp = table[index] - 1
> table[index] = temp
> end loop
>
> So again:
> 1. am i doing something wrong with Jal being a newbe
> 2. if not can anyone concur my findings
> 3. point me to the proper procedure to submit these
>
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--
Kyle York
Exalted Ruler
Santa Cruz Lodge #824
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