Is there any particular part of my source code you want me to post? Posting the whole project seems a bit too much for a mailing list...
Thanks for your help, /Olof On 8/25/05, Jim Graham <[EMAIL PROTECTED]> wrote: > Hi Olof, > > There is no hard requirement to use Swing. It does provide a number of > features, such as automatic double buffering and Timers, which could save > you some coding and debugging time, but it is also possible to roll your > own as you have already done. Swing also provides a lot of features that > you probably don't need in a web page game, though they shouldn't get in > your way or hurt you. > > AWT is a lower level API, but still reasonably high level in the grand > scheme of things (i.e. all of the GUI toolkits out there), so it is equally > useful for your purposes... > > ...jim > > --On Thursday, August 25, 2005 8:37 PM +0200 Olof Bjarnason > <[EMAIL PROTECTED]> wrote: > > OK since I've got you attention, please give me an educated answer to > > this: > > > > Should I use Swing exclusively for a web page game? Which version of > > the JRE Firefox-plugin is stable for end-users if I decide to use > > Swing instead of just ground-plate AWT? > > > > Thanks for your ideas, > > > > /Olof > > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".