Is there any particular part of my source code you want me to post?
Posting the whole project seems a bit too much for a mailing list...

Thanks for your help,

/Olof

On 8/25/05, Jim Graham <[EMAIL PROTECTED]> wrote:
> Hi Olof,
> 
> There is no hard requirement to use Swing.  It does provide a number of
> features, such as automatic double buffering and Timers, which could save
> you some coding and debugging time, but it is also possible to roll your
> own as you have already done.  Swing also provides a lot of features that
> you probably don't need in a web page game, though they shouldn't get in
> your way or hurt you.
> 
> AWT is a lower level API, but still reasonably high level in the grand
> scheme of things (i.e. all of the GUI toolkits out there), so it is equally
> useful for your purposes...
> 
>                                 ...jim
> 
> --On Thursday, August 25, 2005 8:37 PM +0200 Olof Bjarnason
> <[EMAIL PROTECTED]> wrote:
> > OK since I've got you attention, please give me an educated answer to
> > this:
> >
> > Should I use Swing exclusively for a web page game? Which version of
> > the JRE Firefox-plugin is stable for end-users if I decide to use
> > Swing instead of just ground-plate AWT?
> >
> > Thanks for your ideas,
> >
> > /Olof
> 
>

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