Hi Emmanuel, The short answer is no, unfortunately. In a future release we hope to have better interoperability between Java2D and JOGL, and this is something we can take into consideration. Another possibility would be to add support for PerspectiveTransform in core Java2D, at which point we could potentially accelerate this operation when the OGL (or D3D) pipeline is enabled. It's unlikely that we would do this anytime soon though.
I've seen a handful of people request something like this, but usually they find they can "fake" the effect using shear or something similar. Chris On Sep 5, 2005, at 11:44 PM, Emmanuel Pietriga wrote:
Hello, I am wondering if there is any way to achieve non-affine transformations such as a perspective transforms when using Java 5.0's new OpenGL rendering pipeline, even if it means doing low-level operations such as tampering with the transformation matrix directly? I know of JAI's PerspectiveTransform which does what I want but is much too slow for what I want to do. Agile2D [1] (another OpenGL-based Java2D rendering engine based on the (now dead?) GL4Java project) provides a simple and very efficient way of achieving perspective transforms. This method is very fast as it does the transform directly at the OpenGL level. Is it possible to do the same thing with Java 5's OpenGL pipeline? If so, where can I find documentation about it? Thanks, Emmanuel ======================================================================= ==== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
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