Not sure if this is the right place to ask, but javagaming.org is down.

When I run the JGears demo (from JOGL demo package) I get the following 
exception repeatedly:

exception in QueueFlusher:
javax.media.opengl.GLException: context creation error: couldn't find a 
suitable frame buffer configuration
        at 
com.sun.opengl.impl.x11.X11ExternalGLDrawable$Context.create(X11ExternalGLDrawable.java:180)
        at 
com.sun.opengl.impl.x11.X11ExternalGLDrawable$Context.makeCurrentImpl(X11ExternalGLDrawable.java:123)
        at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:127)
        at 
com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
        at javax.media.opengl.GLJPanel$1.run(GLJPanel.java:581)
        at 
sun.java2d.opengl.OGLRenderQueue$QueueFlusher.run(OGLRenderQueue.java:203)
exception in QueueFlusher:
...

I see all the swing stuff including the gradient and fps counter but no gears. 
Same with JRefract demo, whenever I try to open some of the windows from the 
menu.

I run the demos with the following VM args:

-Dsun.java2d.opengl=True -Djava.library.path=./natives

The .so stuff is in the ./natives folder.

I have an ATI Radeon with two displays on an Ubuntu dapper box with up-to-date 
drivers:

display: :0.0  screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: MOBILITY RADEON 9600 Generic
OpenGL version string: 2.0.6011 (8.28.8)

display: :0.0  screen: 1
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: MOBILITY RADEON 9600 Generic
OpenGL version string: 2.0.6011 (8.28.8)

OpenGL pipeline for java 2d works without major glitches since ATI 8.27.10 
drivers. JOGL stuff works, too.

Any ideas?

Ingo
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