Hi,

I'm trying to build a little program that draws complicated time-consuming 
plots. I'd like to avoid having my UI freeze up while I'm rendering, so I don't 
want to do the rendering on the event dispatch thread. So, what's the modern 
(well, Java 5 level of modern) way of doing this?

First, should I be drawing on a Canvas or a JPanel? I'm using Swing components 
in the rest of my app and I've read that you're not supposed to mix Swing and 
AWT, but I can switch if there's good reason.

Next, do I want to use VolatileImage, BufferStrategy, or something else? Can 
you even get a BufferStrategy for a JPanel? I'd like to get hardware double 
buffering, if possible.

Last, I assume it's OK to draw on the offscreen image on another thread and 
then put a runnable on the event dispatch thread to do the blt? Or is that the 
wrong way to go about it?

Any pointers to the current (JDK1.5) wisdom would be appreciated! Thanks,

-chris
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