Looking at some BufferStrategy examples, it seems that the pattern is to do rendering in a timed loop, something like this:
[code] // Render loop while (!done) { Graphics g = strategy.getDrawGraphics(); render(g); g.dispose(); strategy.show(); try { Thread.sleep(100); } catch (InterruptedException e) { done=true; } } [/code] I'm drawing in response to UI events (scrolling, zooming, mouse clicks for selecting objects). Does that mean BufferStrategy is not for my situation? Pointers to examples would be great. Thanks, -chris [Message sent by forum member 'cbare' (cbare)] http://forums.java.net/jive/thread.jspa?messageID=301637 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".