Do you get reasonable animation with this method?
How many frames a second do you get using invokeLater()?

[EMAIL PROTECTED] wrote:
You don't need a BufferStrategy or VolatileImage unless you are doing live 
animation.  It was hard to tell from your message if that was the case.

I usually use a BufferedImage that you get from createCompatibleImage and draw 
using Java2D to the graphics context you get from it.  When the plot is ready 
hand it over to the event dispatch thread and tell some component to paint it 
with invokeLater().

Otherwise look for examples that use BufferStrategy...
[Message sent by forum member 'swpalmer' (swpalmer)]

http://forums.java.net/jive/thread.jspa?messageID=301594

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