YES!  Why not FPU acceleration?  That's what it's there for.

Er... is StrictMath already FPU accelerated?  If it is then, oh well...

The current Math package is really not very good.  Especially
for low level graphics stuff where 5 significant digits is
the minimum accuracy that is useful.

[EMAIL PROTECTED] wrote:
I've wanted to gripe about the slowness and
inaccuracy of
the Math package but who do I talk to?


I totally agree. It would be great if the programmer could choose between the 
StrictMath implementation which is hard-wired now and maybe something like, 
call ist FastMath.
FastMath could be implemented without any guarantees, and really 1:1 instrified 
in hotspot to a corresponding CPU instruction if there is any, that would be 
really cool :)

lg Clemens
[Message sent by forum member 'linuxhippy' (linuxhippy)]

http://forums.java.net/jive/thread.jspa?messageID=301657

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA2D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".


===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA2D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to