> Er... is StrictMath already FPU accelerated?  If it
> is then, oh well...
Its as far accalerated as the FPU produces acceptable results.
For example on x86 the sin-command is used only in a special range where its 
known to be correct.

> The current Math package is really not very good.
>  Especially
> or low level graphics stuff where 5 significant
> digits is
> the minimum accuracy that is useful.
Almost can't believe that its so inaccurat, they do a great amount of work to 
ensure that as far as I know.
After all, using straight FPU commands, accuracy won't be any better, at least 
on x86.

lg Clemens
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