At 09:30 AM 11/18/99 +0800, Justin Couch wrote:
>> In destroy(), I want to free up the scene graph - I guess doing
>> surgery on the SimpleUniverse() to detach my locales and viewing platform
>> is in order?

>The easiest thing to do is to take your Canvas3D and call startRender()
>and stopRender() at the appropriate times.

A little thought reveals that in your init() routine you probably
want to do this:

    SimpleUniverse simpleU = new SimpleUniverse(myCanvas3D);
    myCanvas3D.stopRenderer();

then in

  start() and stop() respectively

  you do myCanvas3D.startRenderer() and myCanvas3D.stopRenderer()

 -Tim

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