I know this sounds like a broken record, but our 1.2beta release will
make this much much better.
Doug Twilleager
Java 3D Team
Sun Microsystems
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> Subject: Re: [JAVA3D] Stopping J3D
> To: [EMAIL PROTECTED]
>
> Tim,
>
> In my experience it's not really worth doing very much at all... I hope I am
> wrong about this but I tried all kinds of combinations and could never get
> our Applet to respond properly to multiple page refreshes. The applet would
> (usually) disappear after half-a-dozen refreshes regardless of how I handled
> the various callbacks.
>
> I tried all sorts of elaborate schemes to kill Java 3D, without success. I
> forget the details (search the archives) but eventually the Canvas3D ends up
> *behind* one of the Plugin Windows...
>
> I reported this problem (as did others) many months ago.
>
> Sorry to be a bearer of bad news.
>
> Sincerely,
>
> Daniel Selman
>
> [EMAIL PROTECTED]
> http://www.tornadolabs.com
>
>
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Tim Bray
> Sent: 17 November 1999 19:41
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Stopping J3D
>
>
> If I'm running in an applet, what are the sensible things to do, J3D-wise,
> in the stop() and destroy() methods? In stop() presumably I want to
> preserve my scene graph but tell all the J3D threads to stop running.
> In particular things like KeyNavBehaviors with that are essentially polling.
> Or will the browserr somehow automagically make this happen?
>
> In destroy(), I want to free up the scene graph - I guess doing
> surgery on the SimpleUniverse() to detach my locales and viewing platform
> is in order?
>
> Or does all this take care of itself? -Tim
>
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