Studio Max --> H-Anim --> Java --> the Web H-Anim is the Web3d Standard for Human Animation, it is based on VRML ( another Web3d Standard ) and should be the path to export from Studio Max to Java ( Java3d or Java 1, if you're targeting the web ) From Studio Max export VRML-97 -- it may neeed processing before it is ready for VRML viewers and / or the Java VRML Loaders ... but fear not ... Human Animation runs nicely with Java 1 and Java3D ... ( see links below ) -- I'm doing it -- you can too ... If the export has non-standard interpolators they may have to be filtered and converted ... if that is necessary we should get a common solution and share it ... We should move quickly to advance these technologies : - Java 1 for lightweight animation on the web now - Java3D for higher performance - VRML, portable graphics - H-Anim, portable Human Animation We can advance Java and Human Animation by fixing this export - import problem ... it has been a big obstacle to the robust growth of Java Web Applications like 3d chat, multi-player games, and collaborative virtual environments. " H-Anim ( Human Animation Group ), Mail List " http://www.hanim.org/ http://www.vrml.org/WorkingGroups/h-anim/hypermail/ " Human Animation on the Web " ( Java 1.1 & VRML / H-Anim ) -- interactive, multiple models, animations, & resources. http://www.frontiernet.net/~imaging/H-Anim_Avatars.html Features : - YOU Control Human Avatars ( H-Anim ) : Walk, Jump, Run. - Java 1.1 runs on the web with VRML Avatars - Java3d, Java 1.1, VRML plug-in compatible avatars - links to IK software & Seamless Avatar solutions. - Finger Spelling / Signing Avatar ( " Girl riding Horse " ) http://www.frontiernet.net/~imaging/shout3d/models/H-Anim/ nancy_H-Anim_x3d.wrl http://www.frontiernet.net/~imaging/HAnimPoser.html ( above requires plug-in viewer ) http://www.avatardom.com/bouchon/x3d.htm ( Java, not H-Anim ) The same H-Anim files work for both Java 1 and Java3d, with a custom blend of the Sun / Web3d VRML Loaders ( 0.90.2 & current ). | > I have not used Character Studio but we commonly use | > 3DSMax animation data through a VRML2.0 export. | > We use the Xj3D loader available at: | > http://www.web3d.org/WorkingGroups/vrml-java3d/ | > | | I have tried your approach, that is using VRML2.0 export | and then vrml loader, but failed, because the animation generated | by Biped, Character Studio contain non-uniform transformations | that the current loader does not support. | Liming CHEN <[EMAIL PROTECTED]> wrote Please create a _ simple _ walk animation, export it as VRML-97 and post the results on the Web so I and others can look at it and work on a solution ... and post your own solution if you have one and are willing to share it. | However, the export does export coordinate interpolator | (coordination interpolation) that can be used to replay the | animation. Unfortunately, I would like to use the exported | animation data to implement action combination or blending, | animation data in the format of coordinate interpolation is not | suitable for such applications. | | ... I wonder how you use the exported animation data with | vrml loader, just replay it in your application ... Spazz3d and ParallelGraphics' Internet Character Animator have support for adding animation to H-Anim Avatars ... Spazz3d can also build H-Anim Avatars ... though it is in Beta, I'm less familiar with the P-G product ... these are more economical solutions ( $50 - $100 ? , free trial versions ? ) Human Animation with Java and H-Anim ( both ) are at a critical stage with a lack of tools and lack of market ( given their is a lack of usable tools ) while competing solutions are relentlessly advancing ... The best solutions often lose ... the first often dominates. -- Paul, Java Developer & Web Animator. ------------------------------------------------------------------------ "Imaging the Imagined : Modeling with Math & a Keyboard" http://www.frontiernet.net/~imaging/contents.html =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
